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March 6th, 2004, 08:50 PM
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Second Lieutenant
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Join Date: Nov 2003
Posts: 419
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Re: buggy blade wind?
I don't mind the apparent lack of precision with some spells. Because that makes spells like aim and items like eye of aiming particularly useful. Try casting that blade wind spell again after giving the caster an eye of aiming and look at the results.
Magic is quite powerful, especially area effect spells. There may be rebalance issues throughout entire national themes if precision is increased.
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March 6th, 2004, 08:57 PM
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Second Lieutenant
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Join Date: Sep 2003
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Re: buggy blade wind?
Its hard to tell sometimes, but in my experience, more of the blades are actually hitting than the animation makes it appear. I learned this when I grumbled something like "damn blades never hit" after a watching a battle, only to check the hall of fame afterwards, and discover that the mage I thought hadn't hit anything at all actually racked up quite a few kills...
When it comes to battle replays, don't believe everything you see 
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March 6th, 2004, 10:57 PM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
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Re: buggy blade wind?
Quote:
Originally posted by SurvivalistMerc:
I don't mind the apparent lack of precision with some spells. Because that makes spells like aim and items like eye of aiming particularly useful. Try casting that blade wind spell again after giving the caster an eye of aiming and look at the results.
Magic is quite powerful, especially area effect spells. There may be rebalance issues throughout entire national themes if precision is increased.
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Do you think that Abysia or Ulm are meant to be played with Eye-enhanced mages ?
I think, like others, that those low prec spells are between useless and dangerous (due to friendly fire risks), and that has an unwanted effect : good players concentrate on either prec-100 spells or large area/battlefield spells.
This really limits the variety of usable magic strategies 
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March 6th, 2004, 11:29 PM
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Corporal
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Join Date: Feb 2004
Location: Finland
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Re: buggy blade wind?
PDF: in that image of yours blade wind was cast in storm. No wonder it didn't hit anything. With no boosts that is like prec-5 total... In dom2, never bring storm if you are going to cast ANY precision-dependent spells. Or bring wind guide too, they pretty much negate each other as much as magic is concerned.
Range also seems to have a huge effect on hitting. Blade wind is useful, but it must be casted *from the front* not from the behind of your troops. This of cource brings up survivalibity problems, but you can't have all you know 
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March 7th, 2004, 02:02 AM
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Second Lieutenant
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Join Date: Nov 2003
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Re: buggy blade wind?
PDF,
Yes...I do think Ulm and Abyssia are meant to be played with eye-enhanced mages. That's how I always play them. Try that if you haven't and vive la difference!
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March 7th, 2004, 08:08 AM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
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Re: buggy blade wind?
Quote:
Originally posted by SurvivalistMerc:
PDF,
Yes...I do think Ulm and Abyssia are meant to be played with eye-enhanced mages. That's how I always play them. Try that if you haven't and vive la difference!
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Its rather weird to think that to have a fireball-caster mage perform correctly his job, one must pay him an air item. IMO spells like firebal, magmabolt, etc. should be somehow of use, even with unenhanced mage. A 200 gp salamander with prec 7 is an absolute waste on a battlefield, so in essence his fire-2 profeciency is only of use for rituals. 
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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March 7th, 2004, 08:10 AM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
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Re: buggy blade wind?
Fear my awesome 380 gp Anathemant Dragon, that cant hit an elephant juste before them!
Ah, I now understand their use : they make the enemy die by laughing frantically. 
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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