.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old March 7th, 2004, 04:51 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: Some suggestions for improving SP (and perhaps to a lesser degree MP)

1. Handicaps might be interesting.

Heck, the most obvious way to do this would be for the host / game setter-upper to specify how many design points each player gets (which would be made known to all players). Other modifiers might be interesting as well, but possibly harder (for instance, how does a global hp modifier interact with enslave/charming spells?).

Additional areas that shouldn't cause too much complexity later on would be starting gold, extra gems (e.g. X times initial gem income), extra troops (e.g. 1.5x starting).

In theory one could have a system in which design points get spent on advantages, but balancing would be enormously hard.


2. Algorithm problem, I think. Fortresses are mostly pretty expensive, and placement may be tricky (chokepoints? protecting certain magical sites? protecting researchers? high-resource areas? interesting indy troops?).

Starvation issues might be alleviated somewhat if it placed higher importance on nature magic / construction / supply items. A few Cauldrons of Broth or Summer Swords goes a long way.


3. Perhaps, hard to tell for me how much they're searching as I don't know the levels of the different magical sites. I wonder if it's using the divination spells.


4. I've seen 'em try, but not too often. They probably should more, although hm -- maybe it's considered futile if your gem income dwarfs theirs? Wouldn't know.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #2  
Old March 7th, 2004, 05:02 PM
Wauthan's Avatar

Wauthan Wauthan is offline
Second Lieutenant
 
Join Date: Dec 2003
Posts: 475
Thanks: 0
Thanked 1 Time in 1 Post
Wauthan is on a distinguished road
Default Re: Some suggestions for improving SP (and perhaps to a lesser degree MP)

While your ideas are interesting Thinkthank I fear that they will be a lot easier to implement using mods and maps rather than changing the programming.

I've made some scenarious of my maps where I simply slap a fortress in various interesting places as well as putting in known sites. The independant forces must surely have a history in the province no? The AI makes good use of these things and creates a much more challanging game.

Try Gandalf Parkers "Poke in the Eye". There are fortresses in each and every province! You'll soon find yourself rasing castles just to keep them out of the hands of a rapidly growing enemy.
Reply With Quote
  #3  
Old March 8th, 2004, 11:21 AM
tinkthank's Avatar

tinkthank tinkthank is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
tinkthank is on a distinguished road
Default Re: Some suggestions for improving SP (and perhaps to a lesser degree MP)

OK.
Taqwus, +/- gold and gems would be a neat idea too. Is all of this hard to do?
I think one could at least encourage the AI to build fortresses with a simple algorithm. Forget indy troops, bottlenecks, etc. for the time being and let the AI at least try to build 1 simply for the gold, the supply, and the chance to build more troops. I am sick of fighting starving AI troops!
But it seems this is hard to do. Thanks for informing me Wauthan about the difficulty in programming, I didnt know that. That is too bad, since I sort of like the maps and the unmodded games, but I will give it a whirl....
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:13 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.