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  #1  
Old March 9th, 2004, 09:00 AM

Maximillian Maximillian is offline
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Default Re: Dommunion (a program to play a notification sound at every new turn)

Oh, I forgot to mention that this program is written to run under Windows, and it basically runs under the same algorithm that Galdalf mentioned.

I've tested the program in a 4-hour network game with my friends Last night, and it seems to be working well enough without any glaringly major bugs. So, I think I'll release it tomorrow, after cleaning up some minor bugs that surfaced during the live testing.
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Also check out:
Dommunion Master/Slave v0.3 - A handy utility that plays a notification sound at every new turn!
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  #2  
Old March 11th, 2004, 06:43 AM

Maximillian Maximillian is offline
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Default Re: Dommunion (a program to play a notification sound at every new turn)

OK, I've been testing the program in live network sessions with my friends for a total of 10+ hours, and the program seems to be stable enough for an initial release.

I've hosted the file myself for the moment, but I'll be asking Arryn soon.

In the meantime, you can get it at:

Dommunion Master/Slave v0.3

Enjoy!
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Also check out:
Dommunion Master/Slave v0.3 - A handy utility that plays a notification sound at every new turn!
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  #3  
Old March 11th, 2004, 07:19 AM
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Argitoth Argitoth is offline
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Default Re: Dommunion (a program to play a notification sound at every new turn)

Cool, I'll make everyone uses it when I'm running a server.

I might try vocoding my voice for alternate sounds if anyone just happens to want it.

[ March 11, 2004, 05:40: Message edited by: Argitoth ]
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Old March 11th, 2004, 09:59 AM

Maximillian Maximillian is offline
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Default Re: Dommunion (a program to play a notification sound at every new turn)

Quote:
Originally posted by Argitoth
I might try vocoding my voice for alternate sounds if anyone just happens to want it.
hehe Argitoth, that's an idea I was playing with while creating the program, but in the end decided that the vast majority would prefer a generic sound to hearing my voice

[ March 11, 2004, 14:50: Message edited by: Maximillian ]
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For what avail the plough or sail, Or land or life, if freedom fail?
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Also check out:
Dommunion Master/Slave v0.3 - A handy utility that plays a notification sound at every new turn!
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  #5  
Old March 11th, 2004, 10:15 AM
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Default Re: Dommunion (a program to play a notification sound at every new turn)

Hmm i think i don't need such a program to notify me when the others made their moves. I need something that puts a message on the others computers, something like "Stop reading through all the items descriptions and make your move now you slow *** sob"
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Old March 11th, 2004, 10:21 AM

Norfleet Norfleet is offline
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Default Re: Dommunion (a program to play a notification sound at every new turn)

Quote:
Originally posted by Torvak:
Hmm i think i don't need such a program to notify me when the others made their moves. I need something that puts a message on the others computers, something like "Stop reading through all the items descriptions and make your move now you slow *** sob"
I'll second that. Actually, a little lightbar indicating who has finished their turn in a live TCP Dom2 game would be pretty neat: Lets you keep track of whether you're doing your turns fairly quickly, or whether the game is being determined by how long it takes YOU to take your turn.
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Old March 11th, 2004, 10:22 AM

Maximillian Maximillian is offline
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Default Re: Dommunion (a program to play a notification sound at every new turn)

Oh btw, has anyone (cracked)/(successfully analyzed)/(have inside knowledge of) the .TRN or .2H file formats yet?

I have some interesting ideas and features to add to the Dommunion program, but I'll need access to the game data for that...

Gandalf? Anyone?
__________________
For what avail the plough or sail, Or land or life, if freedom fail?
- Ralph Waldo Emerson (1803-1882)

Also check out:
Dommunion Master/Slave v0.3 - A handy utility that plays a notification sound at every new turn!
Reply With Quote
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