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March 10th, 2004, 09:05 PM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
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Re: So what is Pythium\'s weakness?
Quote:
BTW I remember a funny Arco/Pythium battle in Doms 1 where a few pachyderms changed sides several times in the same battle.
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That must have been confusing experience:
- "He is your enemy!"
- "No, he is!"
- "He is lying, he is the enemy!"
- "Kill him, he is the enemy!"
- ...

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March 10th, 2004, 11:24 PM
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Sergeant
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Join Date: Sep 2003
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Re: So what is Pythium\'s weakness?
[quote]Originally posted by Huzurdaddi:
[quote]
But overall, it'll be a contest of economic resource.
Seems that people think that Pythium has inflexable battle ground magic. I don't know if I agree. They have strong astral, decent air, and decent water. They also have a random pick. Don't forget that due to them being excellently setup for communion those little randoms can easily become level 3 or 4 in combat and then they become real power.
Normally that would not be too much of a problem. However with their reduced maintainance costs they can really pump these guys out.
It's not Pythiums having inflexible battle magic. It's Arco having very flexible battle magic. His Arch-Theurg is 380 a piece. Being sacred reduce maintainence cost by half - 190/15. It's still more expensive to maintain than your mytics and astrologer, not to mention twice amount of initial cost.
Theurg is 150 a piece and cheap but they don't have the random pick. A large number of Theurgs with "Quickness", firing off "Starfire" and "Orb Lightning" is formidable. But it's not uncounterable for Arco.
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March 11th, 2004, 05:48 AM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: So what is Pythium\'s weakness?
Huzurdaddi --
Check the Philosophers. They're *very* cheap, being pure researchers (heck, they don't even get a single point of magic) -- 50 gold gets you 5 RP plus magic scale. On a GP/RP basis, the cheapest mainline Pythium researcher is 150 gp Theurg with 6 RP (25gp/RP). In magic +3 the GP/RP costs for a Philosopher drop to 6.25; heck, even in Drain 3 that's 50 AU/2RP which is as good as the Theurg in magic-0 on a pure gold basis.
The one limitation on Philosophers is that they're capital-only. The resulting opportunity cost is what'll hurt.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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March 11th, 2004, 06:33 PM
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Corporal
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Join Date: Nov 2003
Location: Atlanta
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Re: So what is Pythium\'s weakness?
Quote:
Originally posted by Taqwus:
Huzurdaddi --
Check the Philosophers. They're *very* cheap, being pure researchers
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Umm..excuse my ignorance, but what is a Philosopher? I'm playing Arco right now and I don't have any in my capital. I played Pythium, and don't remember them there either although I'm pretty sure you meant Arco, right?
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March 11th, 2004, 07:46 PM
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Major General
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Join Date: Aug 2000
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Re: So what is Pythium\'s weakness?
Philosopher's a Golden Era-specific unit, from the Akademia magic site. That same site also allows you to recruit stealth+0 Sceptics for tearing down dominion (including yours!).
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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March 12th, 2004, 01:15 AM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
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Re: So what is Pythium\'s weakness?
But if you go golden era you lose two of your principle advanatges: great mages and elephants. You also lose the very efficient Hypaspist. In return you get ... uhm ... a good research and some flying units.
Uhm. Ok.
So maybe I can sort of out research him with this setup, but uhm I have no casters. That's worth something I guess. I just don't know what.
I'll stick with plain vanilla Arco, thanks.
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March 12th, 2004, 02:29 AM
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General
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Join Date: Nov 2000
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Re: So what is Pythium\'s weakness?
Quote:
Originally posted by Huzurdaddi:
But if you go golden era you lose two of your principle advanatges: great mages and elephants.
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I suggest you look more closely. You still have mystics.
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