.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old March 11th, 2004, 01:47 AM
SelfishGene's Avatar

SelfishGene SelfishGene is offline
Sergeant
 
Join Date: Jan 2004
Posts: 247
Thanks: 0
Thanked 0 Times in 0 Posts
SelfishGene is on a distinguished road
Default Re: Super-Casting Pretenders?

Well blessing effects would certainly have to be considered when building a caster pretender, but the point was to make a god whom could dish out enough spell damage to take on armies and significantly win battles like a SC.

Because fatigue are casters' main obstacle stupidly high magic levels can significantly reduce fatigue gain. Fire Darts and Falling Fires are -20 skills that are reduced to -7 with 9 Fire.

Pretender archtypes seem to want to be grouped into a few catagories. Pure combat like the Nataraja and combat/caster hybrids like the Dragons. Titan-esque, most of whom are physically powerful early on but lack strength and combat potential enough to be true SC and late game powerhouses. Humanoid types that lack any sort of physical abilities but have cheap magic. And Caster-Pretenders whom lack the strength of the Titans but have better magic skills.

The trouble with standard Titan builds are that unless you max them for 9 bless effects their casting abilities are rather limited to one or two big bLasts at the start of a battle. My 5 Earth 5 Nature Great Mother can only cast Destruction 2 times before fatiguing out of combat, which not only ruins her as a caster but also as a fighter.

The idea with the caster-pretender is to make a god that can really bLast away with medium level spells for most of the battle before fatiguing out. Rejuv items will still be necessary but i think even at 9 as many +path items that you can stack as well.
Reply With Quote
  #2  
Old March 11th, 2004, 04:27 AM

Sindai Sindai is offline
Corporal
 
Join Date: Jan 2004
Posts: 104
Thanks: 0
Thanked 0 Times in 0 Posts
Sindai is on a distinguished road
Default Re: Super-Casting Pretenders?

The first game of Dominions 2 I actually won was with just such a pretender.

Abysia, Moloch with Fire 10. Desert Eye. I threw him into the Deathmatch Arena and he won the Trident, allowing him to cast two spells per turn. Even before I got "Falling Fires," the guy could massacre 100+ unit armies by himself. By the end of the game he had over 600 personal kills. Good times.

Of course, I wasn't playing with Atlantis or R'ylegh, but that was intentinoal, since this was only my second game ever I tried to set it up to be as easy as I could.
Reply With Quote
  #3  
Old March 11th, 2004, 05:28 AM
Truper's Avatar

Truper Truper is offline
Second Lieutenant
 
Join Date: Sep 2003
Posts: 566
Thanks: 0
Thanked 0 Times in 0 Posts
Truper is on a distinguished road
Default Re: Super-Casting Pretenders?

Try a Lord of the Desert Sun sometime if you want a fire caster with some accuracy. Eagle eyes does the job...
Reply With Quote
  #4  
Old March 11th, 2004, 06:24 AM

Norfleet Norfleet is offline
Major General
 
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
Norfleet is an unknown quantity at this point
Default Re: Super-Casting Pretenders?

The primary drawback I find with "caster" pretenders is that their use is far more limited than straightforward SCs: An SC can kick *** for a good 50 rounds of combat. A caster can only cast 5 spells. Assuming that a few of them are devoted to buffs designed to keep him from becoming a road waffle, that leaves very little to actually bLasting the crap out of people. While the spellcasting unit AI is certainly better than any other game of this type, it's most decidedly NOT geared towards solo-unit commando operations, and thus cannot be counted on not to do anything completely inappropriate in this case.
Reply With Quote
  #5  
Old March 11th, 2004, 09:56 AM
archaeolept's Avatar

archaeolept archaeolept is offline
Lieutenant General
 
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
archaeolept is on a distinguished road
Default Re: Super-Casting Pretenders?

Well, I just tried out a "super caster" phoenix pretender (F9A9), and he seemed quite decent. provided some artillery support in the early expansion, then retired back to base in order to get research under way (playing c'tis w/ drain 3).

then, after research gets kicked into high gear, he re-emerged as a kick-*** dominion defender - any incursion, and he could respond w/ extreme prejudice - sulpher cloud, fire cloud, orb lightning, etc...

Plus, by then w/ an eye of aiming he had a 30 precision

And the serpent dancers worked reasonably well w/ the blessings, though really the 75% lightning resistence is more of a multiplayer sort of thing.
Reply With Quote
  #6  
Old March 12th, 2004, 02:03 AM

mivayan mivayan is offline
Second Lieutenant
 
Join Date: Dec 2003
Posts: 404
Thanks: 0
Thanked 1 Time in 1 Post
mivayan is on a distinguished road
Default Re: Super-Casting Pretenders?

A 4-6 fire&air phoenix is fun to use with standard marignon since they start with the holy pyre spell which is fairly effective against most indies.
Reply With Quote
  #7  
Old March 12th, 2004, 02:54 AM
Daynarr's Avatar

Daynarr Daynarr is offline
Lieutenant General
 
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
Daynarr is on a distinguished road
Default Re: Super-Casting Pretenders?

Quote:
Originally posted by Truper:
Try a Lord of the Desert Sun sometime if you want a fire caster with some accuracy. Eagle eyes does the job...
When I was testing this bad boy I used 9F and 2N for him in a game with 9 indies. In first 10 turns he had more then 300 kills. After 15 turns it went up to 500.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:09 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.