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March 11th, 2004, 05:59 PM
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Sergeant
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Join Date: Sep 2003
Posts: 296
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Re: Super-Casting Pretenders?
A Golden Naga is viable for Ulm. With the 120 extra points from drain +3. I can have 200 points for scale even with a Golden Naga of 6 Fire, 2 Water (for Quickness), 2 Nature and 2 Death.
The only trouble I have is "Fire Cloud". The caster casts it too often and damages my own advancing troop.
[ March 11, 2004, 16:02: Message edited by: ywl ]
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March 12th, 2004, 05:47 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Super-Casting Pretenders?
well, that's the problem w/ not taking air
try nixing the death, reducing to nature 1 (for eagle eyes), taking one point of heat (though you certainly do pay for it in economic penalties, however the Naga gets penalties in any cold, so the heat at least acts as a ward...), and using the resultant points for the eminently useful Air4
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March 12th, 2004, 08:00 PM
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Corporal
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Join Date: Dec 2003
Location: Sweden
Posts: 104
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Re: Super-Casting Pretenders?
quickness + earth power + strenght of gaia + aim + eagle eyes.
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March 12th, 2004, 08:46 PM
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Corporal
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Join Date: Dec 2003
Location: Sweden
Posts: 104
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Re: Super-Casting Pretenders?
aim and eagle eyes dont stack
and remove strenght of gaia, that doesn't add reinvigoration meh.
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March 13th, 2004, 02:03 AM
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Corporal
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Join Date: Mar 2004
Location: LA
Posts: 70
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Re: Super-Casting Pretenders?
I can't wait to play this game enough that I know what you guys are talking about, because you're clearly all tacticians. Hats off to Shrapnel for this one. Just got it and I can tell it'll be in my drive for a long time.
__________________
Man, I babble...
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March 13th, 2004, 02:43 AM
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Sergeant
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Join Date: Sep 2003
Posts: 296
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Re: Super-Casting Pretenders?
Quote:
Originally posted by archaeolept:
well, that's the problem w/ not taking air
try nixing the death, reducing to nature 1 (for eagle eyes), taking one point of heat (though you certainly do pay for it in economic penalties, however the Naga gets penalties in any cold, so the heat at least acts as a ward...), and using the resultant points for the eminently useful Air4
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Both nature and death are important for Ulm. Their summons add more diversity to their limited magic. The current configuration, IMHO, give a more balanced Ulm. Oh... also, death and fire together give you the flaming skull, which can increase the Fire level of your Master Smith by one.
Air is quite important for warding against lightning... but if it's just for adding two or three pecision, it doesn't worth it.
[ March 13, 2004, 00:44: Message edited by: ywl ]
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