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  #11  
Old March 15th, 2004, 07:52 AM

Norfleet Norfleet is offline
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Default Re: Need ideas for new pretenders.

Quote:
Originally posted by Morbius:
only every second (or so) turn could be played becaus of its lack of consciousness.
and the rotten smell of the pretender would turn away like half of his total forces and 80% of the forces in his province EVERY TURN.
How many points are you proposing this chassis be worth? -2000? Losing every other turn is really, really harsh.
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  #12  
Old March 15th, 2004, 12:04 PM
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Wauthan Wauthan is offline
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Default Re: Need ideas for new pretenders.

Ctennyson: Thanks for the hint about using graphics from other mods. Funny, but I had not thought of that.

I've reached somewhat of a breaktrough in the spritecollection. Some of you might remember the old classic 3Dshooter Doom. I seems it never really faded away but still has a thriving community that makes mods and conVersion for it. I've been scouring these WADs for sprites and found quite a few that can be used in Dominions 2 after some modification.

While I'm sure the idea of lightningspitting Cacodemons hovering over the battlefield is not everyones idea of a good mod I'm confident that I'll be able to create some kind of "Avatar Mod" pretty soon. If only for other modders so they can use the graphics in it as they please.

As always sprites of females, especially females wearing clothing, is in short supply.
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  #13  
Old March 15th, 2004, 03:58 PM

Ctennyson Ctennyson is offline
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Default Re: Need ideas for new pretenders.

Nah, Norfleet, Saurolich is the Lich/Sauramancer, not the King dude. King is an arch mage type, so King couldnt be immortal, immortals dont get spell picks at better than 40/path it seems.

Also, the Lord's autoimps are gone, lol, #clear is lovely =) He is more like a Titan, now, he only routs if you plan poorly, or get him killed.
Several nations have a shot at him, too, in my Last game, I used the Death Knight, and an AI used the Lord of the Pit. Man, he's tough.

Still, he could be dead, and likened to the Ghost King somewhat(Not identical, not ethereal, no ghost summons, etc), with cheap paths.

I am not out to necessarily do things that are just totally new, I just want to have everything I want to have, in the game as an option. Example: I'd like the King guy dead, for Desert Tombs. I'd like the Saurolich alive, for non-Desert Tombs theme. A Sauromancer with better stats, and in flavor paths. Is it necessary? Definitely not. Any Arch Mage would do. I just want it cuz its in flavor, and because I can.

Well, can when they allow the adding of pretenders, anyway.

Wauthan: with my utter lack of artistic talent, I must steal to produce. lol

[ March 15, 2004, 14:15: Message edited by: Ctennyson ]
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  #14  
Old March 16th, 2004, 05:05 AM
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Murph Murph is offline
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Default Re: Need ideas for new pretenders.

The big dwarf you found might work for a King under the Mountain or Dwarf King pretender, high earth magic, expensive extra magic, good combat, adds to productivity and maybe provides +5 gold income per province.
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  #15  
Old March 16th, 2004, 05:42 PM
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Default Re: Need ideas for new pretenders.

Quote:
Originally posted by Wauthan:
*snip*


1. A rather large dwarf complete with full beard, axe, shield and winged helmet.

2. Classic Robin Hood style archer with what looks suspiciously like pointed ears.

3. Burly fighter with horned helmet, shield and what looks a lot more like an oversized dagger then a sword.

4. A large flaming black gargoyle.

5. A very large "goatman" wielding a nasty looking scythe.

6. A brownskinned spiky angry looking humanoid. Actually the Imp from the old classic Doom.

7. A figure in blue robes with a purple hood, brandishing a gnarled stick.

8. A huge minotaur wielding a large onehanded hammer.

9. A dinosaur. The raptor kind of Jurassic Park fame.

10. A fourarmed woman with a mohawk. Think she's from the game Mortal Kombat. Perhaps she's Goros sister?

11. Big golden threeheaded draconian.

Any suggestions are welcome.
I thought I'd take this as a sort of term test... All 'answers' are not designed to be SC-style, but more to provide playable but entertaining options. Only a few details are provided, and I'm sure the missing bits are easily filled in...

Answers:

1. Ulm: Friedrich the overweight dwarven smith has found sanctuary with the knights of Ulm, who actually take his 'flying helm' seriously. Air1 Earth1 + forge bonus, consumes enough for 5 normal men.

2. Pangaea: The Archer in Green is an archetypal force. Although easily slain, he is immortal, returning to infest his beloved forests anew - and always with a new bunch of rogues. Nature1 + immortal + summon villains.

3. Man: Spike is that rarity, a troll much-beloved by the otherwise starchy establishment of Man. Huge in size but a pussy-cat in a fight, you take him on at your peril. Earth1 + 150hp + cursed dagger.

4. Caelum: It is said that you become what you hate most. Nietzsche, winged hero of Caelum, has fought the Abysian warlords once too often - as his charred and deformed wings testify. Air1 Fire1 +30hp (a bit like a cold/fire resistant harbinger type?)

5. R'lyeh: The Black Goat brings absolute terror wherever it goes, whether in the depths of the sea or the heights of the hills. Death1 Astral1 + 80hp + fear +nonleader

6. Abysia: The Imperator of Abysia rose to pre-eminence on the backs of a million tiny warriors. Through blood and fire, he will claim the world. Fire1 Blood1 + summon imps (make him a w-imp?)

7. Ermor: Old Father Time has returned with only one thought on his mind - to lay down his burden and bury the world in final slumber. Death1 + immortal +skull staff

8. Pythium: Sledge was a domesticated monster, one of many bred for the Arena. But when the Dictum of Destiny fell upon him, he strode forth with his Midget Masher, vowing to make the World safe for Big People again... 120hp + midget masher + aegis + trample

9. C'tis: The Tachodont came to rule his swampy dominion by sheer speed and savagery, coupled with the glimmerings of a nasty intellect. Nature1 + 3/30 move + high attack/low defense.

10. Arcoscephale: And it came to pass, as the astrologers said, that the Conqueror died at the feet of the Death Goddess, and she said, "This is a Game worth playing..." Death1 Blood1 + stealth + assassinate

11. Marignon: They woke him as they dug the foundations for yet another fortress. They broke the seals which bound the Ancient Dragon, and the storm of flame and iron came to life. Fire1 Earth1 + 3 heads (i.e. 3 helms!) immortal SC. High cost - and he eats virgins.

That's it for now. This is what four espressos will do to you at night...
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  #16  
Old March 17th, 2004, 02:10 AM
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Cainehill Cainehill is offline
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Default Re: Need ideas for new pretenders.

These don't go with the graphics you've found, but here's some Pretenders that seem like they should be found in the core game.

Giant Spider: Consider it based on Tolkien or TSR's Lolth or neither, but a natural for Machaka, with all its magic /semi-holy spider units.

Giant / Greater Werewolf: Still waiting for my full copy, so it's possible that Pangaea already has this.

Warlord / Knight pretenders, as several mentioned already: Fantasy literature, even mythology, is replete with warrior kings growing so powerful they aspire to deification. IMO, there's plenty of human mage based pretenders, great - but _no_ human warlord types?

Other animalistic pretenders: Raven, Coyote, etc, based on Native American / South American religions. (Again, possibly already present for, mmm, Mictlan.)
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