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May 15th, 2001, 09:59 PM
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Corporal
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Join Date: Nov 2000
Location: Helsinki, Finland
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Re: Another possible combat bug in v1.35 (weapon platforms)
quote: I do not understand why you think this one is a bug. That is exactly the behavior I'd expect, unless you're saying that the two modifiers don't stack if they're both put on a single unit.
Hmm.. well, imo i did not exactly say that any of these so called features are bugs.. thats why i use the notation bug/feature (only Aaron knows if they are bugs). I would have expected them to just give +X% offensive modifier to that weapon/mount and not limit the minimum to hit chance to (X+1)%. If i have earlier said that any of these things i've been posting are bugs, i have been in error, there is no way i could know that they are bugs since i'am not the one who has designed this great game. In any case i hope that i've not been offensive in any way...
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May 15th, 2001, 10:09 PM
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Corporal
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Join Date: Nov 2000
Location: Helsinki, Finland
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Re: Another possible combat bug in v1.35 (weapon platforms)
quote: Originally posted by Nitram Draw:
Do any weapons in the basic game have a to hit modifier? I don't recall seeing any that do.
In addition to point-defense cannons (+70) atleast Incinerator beams have +10, Wave motion guns have +30, high energy magnifiers have +30, Tachyon cannons have +10 and Mental singularity generator has +20, dunno if any others have...
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May 15th, 2001, 10:16 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
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Re: Another possible combat bug in v1.35 (weapon platforms)
Thanks, I don't usually use those fancy weapons  except for the PD.
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May 16th, 2001, 11:32 AM
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Colonel
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Join Date: Jan 2001
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Re: Another possible combat bug in v1.35 (weapon platforms)
HreDaak I followed precisely you three step simulator trial in the original SE IV Version 1.35 (without TDM-ModPack):
I can now confirm your results 100%!
I don't know what caused the difference to my first trial but then I used an ongoing game with TDM-ModPack and some modifications of my own including special mounts for weapon platforms.
Just one more question: why has one single fighter twice the offensive/defensive modifier in your calculation?
And please mail your findings to MM if you didn't do that already.
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May 16th, 2001, 07:02 PM
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Corporal
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Join Date: Nov 2000
Location: Helsinki, Finland
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Re: Another possible combat bug in v1.35 (weapon platforms)
quote:
Just one more question: why has one single fighter twice the offensive/defensive modifier in your calculation?
And please mail your findings to MM if you didn't do that already.
I have tested it and thats just how it works in my experience. If you have X fighters in a group they have (X+1)*their combat to hit offense/defence from VehicleSize.txt file...
Note that this behaviour does not include ships and possibly some other units, they benefit from those abilities normally...
I did some more testing and noticed something interesting. The range calculation from the planets weapon platforms is counted from the upper left corner square of the planet. So when you are attacking a planet you should approach it from south or from east. That way the weapon platforms chance to hit you is 30% lower than if you approach the planet from northwest. I suppose thats why the weapon platforms have this intrinsic +30% chance to hit targets. Your chance to hit the planet is ofcourse always 99%. Also earlier i was in error when i said that the weapon platforms bonus in real combat is +6%, it's 30% also in real combats. I made few mistakes when i tested this  .
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May 16th, 2001, 07:19 PM
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Colonel
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Join Date: Jan 2001
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Re: Another possible combat bug in v1.35 (weapon platforms)
Thank you HreDaak for your excellent analyses. If you do these testing yourselves as I do, you certainly don't blame anybody for mistakes  ! It's really complicated.
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May 16th, 2001, 07:59 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Another possible combat bug in v1.35 (weapon platforms)
So, does anything else 'stack' about to hit modifiers now? Maybe stealth/scattering armor stacks with your ECM now? Has anyone checked? It seems odd that this bug would just "pop up" without a reason. he must hav been trying to change something.
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