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March 15th, 2004, 07:22 AM
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Re: Newbie Bloodgod in Training - Learning on Mictian
Mictlan national priests are 80 gold. Independents are 50 but don't get the point in blood magic.
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March 15th, 2004, 07:27 AM
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Re: Newbie Bloodgod in Training - Learning on Mictian
Quote:
Originally posted by Yossar:
Mictlan national priests are 80 gold. Independents are 50 but don't get the point in blood magic.
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Oh, yes, that's right. Haven't played in a bit. Still, At $80, it upkeeps like a $40 unit and hunts 4x as well, with an SDR. A great buy.
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March 15th, 2004, 07:33 AM
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Re: Newbie Bloodgod in Training - Learning on Mictian
Quote:
Originally posted by Teraswaerto:
A Moloch with fire 9 as your pretender is a good choice, as Mictlan relies on sacred troops until Blood summons start to show up in force.
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I would avoid the Moloch. He's overpriced for what he does. You're paying a lot of points for an SC chassis, but the Moloch is a mighty coward who flees from every battle unless given a vast screen of troops to hide behind.
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March 15th, 2004, 07:37 AM
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Re: Newbie Bloodgod in Training - Learning on Mictian
Quote:
Originally posted by Norfleet:
I would avoid the Moloch. He's overpriced for what he does. You're paying a lot of points for an SC chassis, but the Moloch is a mighty coward who flees from every battle unless given a vast screen of troops to hide behind.
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The Moloch is the least expensive fire-9 pretender available to Mictlan. And with their sacred troops you definetly want to give some kind of bless effect, even if it's only a minor one.
[ March 15, 2004, 05:37: Message edited by: Graeme Dice ]
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March 15th, 2004, 07:49 AM
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Re: Newbie Bloodgod in Training - Learning on Mictian
Quote:
Originally posted by Graeme Dice:
The Moloch is the least expensive fire-9 pretender available to Mictlan. And with their sacred troops you definetly want to give some kind of bless effect, even if it's only a minor one.
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It's true you definitely want a bless effect. Mictlan's sacreds are basically utter crap without a potent blessing of some kind. There are certainly other options than Fire-9, though, especially given that the Moloch is otherwise a consummate coward. Of course, if you plan to never use him alone as an SC, then perhaps his cowardice will work in your favor.
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March 15th, 2004, 08:18 AM
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Re: Newbie Bloodgod in Training - Learning on Mictian
Quote:
Originally posted by Norfleet:
There are certainly other options than Fire-9, though
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Not really. Air-9 is okay but nothing special, and costs too much unless you use the virtue, which has no survivability. Water-9 is too expensive as there are no good water pretenders. Earth-9 is also too expensive, and gives you only a little benefit since your mages aren't that impressive on the battlefield. The cyclops is also far to vulnerable to eyeloss. Astral 9 is useful, but doesn't give you anywhere near the punch of fire-9. Nature 9 is completely out, as it's a death sentence for your mages and is too expensive anyways. Death-9 is less than spectacular, and blood 9 has the same problem.
Astral, air and fire are the only bless effects that are both fairly cheap and useful. Nature would be nice, but it screws up your mages, and water is completely out of the question since a blue dragon has lousy dominion.
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March 15th, 2004, 09:19 AM
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Private
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Re: Newbie Bloodgod in Training - Learning on Mictian
I appreciate the advice so far and have a few more questions. Experimenting with the game I have found Sloth 3 really kills the resources.
This cuts down on my initial hordes and I've noticed Sun Warriors really appreciate resources if I want them in numbers. Not too mention I'm using indies at 6 so I can't just bust into them without either hording or using my Fire-9 pretender as an arty platform. (Trying not to depend on Mercs for MP reasons down the road.)
Just curious on what you guys think are the best settings to start out the game on besides Heat-1?
Also I'm not experienced enough to know how fortifications hold up in the long run. ie going for the citadel? vs forts or castles
-Christopher
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