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March 16th, 2004, 04:09 AM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
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Re: Observations after a month of play
Quote:
Originally posted by SelfishGene:
Provinces don't seem to have any natural growth rate without Growth scale, and i can't emphasise enough how detrimental this seems to be. Just a tiny natural growth rate of 0.2 or so would be sufficient.
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This is a game. Some things are unrealistic for balance. And some nations benefit from death. There's a spell that benefits from growth.
[ March 16, 2004, 02:17: Message edited by: Argitoth ]
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March 16th, 2004, 05:03 AM
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Sergeant
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Join Date: Jan 2004
Posts: 247
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Re: Observations after a month of play
Balance is the reason i want natural growth. Every patrol = permanent income reduction, forever. Every anti-citizen random or spell = permaloss. Every blood hunt permaloss.
IF you don't have growth you shouldn't expect to make up large losses, but you shouldn't HAVE to reduce taxes instead of patrolling, which is pretty much it seems your only option.
BTW, which spells are affected by Growth?
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March 16th, 2004, 05:13 AM
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Major General
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Join Date: Jan 2004
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Re: Observations after a month of play
Quote:
Originally posted by SelfishGene:
edit: actually just noticed something new. Scales seem to affect Merc hiring cost? Testing a 3-Disorder/3-Sloth Pangaea Merc companies were about 1.25 to 2x more expensive.
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I think it has more to do with being Pangaea. Many merc companies dislike Pangaea and charge extra for you to hire them. I get this a bit with Ermor, too. Some of those nice holy-type people don't like me at all.
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March 16th, 2004, 05:43 AM
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Corporal
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Join Date: Mar 2004
Posts: 69
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Re: Observations after a month of play
Quote:
Originally posted by SelfishGene:
Balance is the reason i want natural growth. Every patrol = permanent income reduction, forever. Every anti-citizen random or spell = permaloss. Every blood hunt permaloss.
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Provinces grow of their own accord, even if you don't have the scales tipped towards growth.
Growth increases the pop increase by .02% for every notch farther u have it tipped.
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March 16th, 2004, 05:58 AM
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Major General
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Join Date: Jan 2004
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Re: Observations after a month of play
Quote:
Originally posted by Spacepain:
Provinces grow of their own accord, even if you don't have the scales tipped towards growth.
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No they don't. Population, barring random events or activity, does not change at ALL without growth or death. Only growth, and a few rare random events, and wishing for population, increases population. Just about everything else kills people.
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March 16th, 2004, 06:51 AM
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Corporal
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Join Date: Jan 2004
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Re: Observations after a month of play
i hope I'm not the only one who finds it weird to see someone complaining about Growth being weak, and then complaining that population doesn't increase without any growth. Wait a minute. Waaiiiit a minute. I have an idea here...
Take some growth scale!  Then your population will increase! Ooo, it's like magic.
EDIT: And if that isn't enough for you, try running a blood-focused nation (Abysia is probably easiest) without any growth. It will rapidly become apparent to you why it's a good thing.
[ March 16, 2004, 04:53: Message edited by: Sindai ]
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March 16th, 2004, 08:25 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Observations after a month of play
Water Cult is very useful... for all land nations with strong or numerous sacred units, like Machaka, Mictlan, Jotunheim, Marignon... even Abysia. It is the most powerful generic special dominion for such races, on water maps.
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