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  #1  
Old March 16th, 2004, 04:09 AM
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Argitoth Argitoth is offline
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Default Re: Observations after a month of play

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Originally posted by SelfishGene:
Provinces don't seem to have any natural growth rate without Growth scale, and i can't emphasise enough how detrimental this seems to be. Just a tiny natural growth rate of 0.2 or so would be sufficient.
This is a game. Some things are unrealistic for balance. And some nations benefit from death. There's a spell that benefits from growth.

[ March 16, 2004, 02:17: Message edited by: Argitoth ]
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  #2  
Old March 16th, 2004, 05:03 AM
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SelfishGene SelfishGene is offline
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Default Re: Observations after a month of play

Balance is the reason i want natural growth. Every patrol = permanent income reduction, forever. Every anti-citizen random or spell = permaloss. Every blood hunt permaloss.

IF you don't have growth you shouldn't expect to make up large losses, but you shouldn't HAVE to reduce taxes instead of patrolling, which is pretty much it seems your only option.

BTW, which spells are affected by Growth?
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Old March 16th, 2004, 05:13 AM

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Default Re: Observations after a month of play

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Originally posted by SelfishGene:
edit: actually just noticed something new. Scales seem to affect Merc hiring cost? Testing a 3-Disorder/3-Sloth Pangaea Merc companies were about 1.25 to 2x more expensive.
I think it has more to do with being Pangaea. Many merc companies dislike Pangaea and charge extra for you to hire them. I get this a bit with Ermor, too. Some of those nice holy-type people don't like me at all.
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Old March 16th, 2004, 05:43 AM

Spacepain Spacepain is offline
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Default Re: Observations after a month of play

Quote:
Originally posted by SelfishGene:
Balance is the reason i want natural growth. Every patrol = permanent income reduction, forever. Every anti-citizen random or spell = permaloss. Every blood hunt permaloss.
Provinces grow of their own accord, even if you don't have the scales tipped towards growth.

Growth increases the pop increase by .02% for every notch farther u have it tipped.
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Old March 16th, 2004, 05:58 AM

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Default Re: Observations after a month of play

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Originally posted by Spacepain:
Provinces grow of their own accord, even if you don't have the scales tipped towards growth.
No they don't. Population, barring random events or activity, does not change at ALL without growth or death. Only growth, and a few rare random events, and wishing for population, increases population. Just about everything else kills people.
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Old March 16th, 2004, 06:51 AM

Sindai Sindai is offline
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Default Re: Observations after a month of play

i hope I'm not the only one who finds it weird to see someone complaining about Growth being weak, and then complaining that population doesn't increase without any growth. Wait a minute. Waaiiiit a minute. I have an idea here...

Take some growth scale! Then your population will increase! Ooo, it's like magic.

EDIT: And if that isn't enough for you, try running a blood-focused nation (Abysia is probably easiest) without any growth. It will rapidly become apparent to you why it's a good thing.

[ March 16, 2004, 04:53: Message edited by: Sindai ]
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  #7  
Old March 16th, 2004, 08:25 AM
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Default Re: Observations after a month of play

Water Cult is very useful... for all land nations with strong or numerous sacred units, like Machaka, Mictlan, Jotunheim, Marignon... even Abysia. It is the most powerful generic special dominion for such races, on water maps.
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