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March 16th, 2004, 05:43 PM
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Private
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Join Date: Feb 2004
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Re: What new random events would you like to see?
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Originally posted by Norfleet:
And the event header would be something like "Trogdor strikes again!"
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It should be: "And the Trogdor comes in the niiiggggghtttt!!!!!"
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You all have been playing too much Cosmic Encounters
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You can't play too much Cosmic Encounter! (says the man who spent 30 minutes this weekend trying to explain Loser/Antimatter at 5 AM )
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March 16th, 2004, 05:49 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: What new random events would you like to see?
I want more population loss events; there doesn't seem to be enough. Some "100% of the population has been killed by heavy winds / wandering wolves / dust allergies" would give the game a darker, more realistic feel... right now Dominions feels like a pastel-colored, happy-happy Mario game aimed at little kids.
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March 16th, 2004, 06:02 PM
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Captain
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Re: What new random events would you like to see?
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Originally posted by Saber Cherry:
I want more population loss events; there doesn't seem to be enough. Some "100% of the population has been killed by heavy winds / wandering wolves / dust allergies" would give the game a darker, more realistic feel... right now Dominions feels like a pastel-colored, happy-happy Mario game aimed at little kids.
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But this happy happy feel is why you love the game so much, you being a pastel colored comic book character of indeterminate gender and all. BTW in the next patch there will be a special event for Ctis, where a portly plumber has killed a good portion of Ctis population, after eating a magic mushroom and energetically jumping on the heads of the unsuspecting lizards.
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March 16th, 2004, 06:12 PM
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Sergeant
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Join Date: Sep 2003
Location: Norway
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Re: What new random events would you like to see?
Quote:
Originally posted by Saber Cherry:
I want more population loss events; there doesn't seem to be enough. Some "100% of the population has been killed by heavy winds / wandering wolves / dust allergies" would give the game a darker, more realistic feel... right now Dominions feels like a pastel-colored, happy-happy Mario game aimed at little kids.
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"Heavy Handed sarcasm from Saber Cherry got out of control and collapsed in on itself to a singularity which destroyed the very fabric of reality. The populations in all your provinces were devoured, and all your units were turned into longdead hoburgs with a limp. In addition, all your bloodslaves were transferred through space and time to one of Hugh Heifner's 70ties parties, and are no longer useable for their intended purpose (they do look awfully cute in those bunny suits, though.) All your temples were converted to forts. All your forts were then converted to laboratories. All your laboratories where then converted back to temples. An earth-quake then occured and destroyed all your temples. After the singularity had disappeared, a huge amount of magical gems were found around your kingdom and transported to your laboratory... which was now a temple ruin. There they combined with your existing gems, reached critical mass and detonated - killing all units in your home province."
Was it something like that you had in mind? :-p
__________________
"Freefall, my old nemesis! All I have to do is activate my compressed gas rocket boots and I will cheat you once again! Belt control ON!…On?" [i]Othar Trygvasson[i]
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March 16th, 2004, 07:56 PM
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Sergeant
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Join Date: Dec 2003
Location: Würzbueg, Germany
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Re: What new random events would you like to see?
Turmoil
A dungeon belonging to a powerful "mage/dragon/your mother" appeared in "province name". Hurry and send your heroes, or else the land is lost!"
This should actually be something like then deadmatch, but only for one player. However, the hero should do one level/turn, featuring even stronger enemies each step.
Example dungeon:
1. Level: Werewolf
Treasure: 100 Gold
2. Level: Necromancer
Treasure: 200 Gold, Level 2 mag. Item
3. Level: Something nasty
Treasure: 500 Gold, uber item of coolness
and so on.
In the early game, one would try and explore maybe the first or the second level, while in the late game, your hero might search all levels for some powerfull (maybe unique?) items or a whish or whatever.
I'm sorry this has nothing to do with Cosmic Encounters, but maybe we could build in some Giants
[ March 16, 2004, 17:58: Message edited by: PrinzMegaherz ]
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March 16th, 2004, 10:51 PM
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Major General
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Re: What new random events would you like to see?
Quote:
Originally posted by PrinzMegaherz:
A dungeon belonging to a powerful "mage/dragon/your mother" appeared in "province name". Hurry and send your heroes, or else the land is lost!"
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That'd be kind of fun as a magic site: Enter site, kill stuff, find Amulet of Yendor...
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March 16th, 2004, 11:28 PM
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Sergeant
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Join Date: Sep 2003
Location: Norway
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Re: What new random events would you like to see?
Quote:
Originally posted by Norfleet:
That'd be kind of fun as a magic site: Enter site, kill stuff, find Amulet of Yendor...
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Rather like the ruins in the original Warlords game.
Perhaps a "Mirror Hall" magic site, where a commander can enter to fight against himself (a unit with identical stats and equipment) and if he wins he gets some useful special ability (A ring that gives Permanent Mirror Image, perhaps?) I suppose there ought to be a special rule to deal with immortal commanders, though.
__________________
"Freefall, my old nemesis! All I have to do is activate my compressed gas rocket boots and I will cheat you once again! Belt control ON!…On?" [i]Othar Trygvasson[i]
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