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  #1  
Old March 16th, 2004, 10:51 PM

Norfleet Norfleet is offline
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Default Re: What new random events would you like to see?

Quote:
Originally posted by PrinzMegaherz:
A dungeon belonging to a powerful "mage/dragon/your mother" appeared in "province name". Hurry and send your heroes, or else the land is lost!"
That'd be kind of fun as a magic site: Enter site, kill stuff, find Amulet of Yendor...
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  #2  
Old March 16th, 2004, 11:28 PM

Leif_- Leif_- is offline
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Default Re: What new random events would you like to see?

Quote:
Originally posted by Norfleet:
That'd be kind of fun as a magic site: Enter site, kill stuff, find Amulet of Yendor...
Rather like the ruins in the original Warlords game.

Perhaps a "Mirror Hall" magic site, where a commander can enter to fight against himself (a unit with identical stats and equipment) and if he wins he gets some useful special ability (A ring that gives Permanent Mirror Image, perhaps?) I suppose there ought to be a special rule to deal with immortal commanders, though.
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  #3  
Old March 17th, 2004, 01:31 AM
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Default Re: What new random events would you like to see?

I'd like the "X% of people migrated away" event to be matched by at least some of them arriving somewhere else.

If a player has both Holy and Unholy units in the same territory, an Order/Turmoil-influenced chance of some of them fighting each other would be interesting and thematic.

A Life-scale-influenced chance of some diseased units recovering from their terminal disease would be nice. Matching it could be a death-scale-based chance of diseased units suddenly dropping dead.

It'd be nice if the game kept track of all the independent and mercenary units eliminated by retreating, and had a random event of the "attacked by independents" type which would re-use some of those units.

Magic-and-Death-influenced event where a necromancer appears and animates the bodies in a province where there are a bunch of unburied bodies, and tries to take over the province with them.

"Attacked by independents" attacks by various monster(s) of different types than currently exist.

Random generation of mercenary bands after the built-in ones run out.

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Old March 17th, 2004, 12:12 PM

Leif_- Leif_- is offline
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Default Re: What new random events would you like to see?

Quote:
Originally posted by PvK:
"Attacked by independents" attacks by various monster(s) of different types than currently exist.
Any forest province with a castle or fort with >50 unrest.

"Tally Ho! A merry band of green-clad outlaws sally forth from the depths of the forest, aiming to right wrongs, free maidens, steal from the rich (i.e. you) to give to the poor, win archery contests, swing on chandeliers, engage in dramatic fencing matches with the underlings of evil lord's (still you) and deliver clever one-liners as they dive elegantly into the moat to make their escape from the bumbling guards and the seething, impotent Lord of the castle (oh yes - still you)" -- Until unrest is reduced to 0 in the province, one of the following will occur every turn:

1) Any patrolling units are attacked by a large number of longbow archers on "fire and flee" orders.
2) 2d6 * 10 gold are stolen
3) If there is a laboratory in the province, 4d6 young maidens are rescued by charming rogues.
4) Unreast is increased by 4d6 points
5) A random commander is attacked (assassination) by a master fencer in green tights
6) You get 300 gold from selling the movie rights of the bandits' latest escapades.

[ March 17, 2004, 10:13: Message edited by: Leif_- ]
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  #5  
Old March 18th, 2004, 02:59 AM

PrinzMegaherz PrinzMegaherz is offline
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Default Re: What new random events would you like to see?

Negative Magic Scale

Etherstorm (drain scale)

"One of the elemental kings / Tree Lords / whatever was drawn by arcane strings your mages created. He swiftly engages the one disturbing his rest."

This should happen after one of your mages casts an overland spell, and should happen in addition to the spell's normal results. The kind of enemy your mage has to face depends on the what magic was used. The propability of this event occuring should depend on the drain scale and the casters level. A higher drain scales makes this event more possible. In addition, each level of the spell caster above the spells level should reduce the propability of this event.
Note: Only stronger spells (requirements at least 4 of the main magic) should cause this.

Etherstorm (magic scale)

"One of the elemental kings / Tree Lords / whatever was drawn by arcane strings your mages created. He offers his service to you."

Same as above with good outcome

[ March 17, 2004, 12:59: Message edited by: PrinzMegaherz ]
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  #6  
Old March 17th, 2004, 07:14 PM
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Graeme Dice Graeme Dice is offline
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Default Re: What new random events would you like to see?

Quote:
Originally posted by PrinzMegaherz:
Negative Magic Scale

Etherstorm (drain scale)
This seems much more like a positive magic event than a drain event. Drain events should probably not involve highly magical things like the elemental kings or treelords.
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  #7  
Old March 17th, 2004, 07:31 PM

PrinzMegaherz PrinzMegaherz is offline
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Default Re: What new random events would you like to see?

Quote:
This seems much more like a positive magic event than a drain event. Drain events should probably not involve highly magical things like the elemental kings or treelords.
Hm, IMHO the magic scale also describes the natural affinity of humans to handle magic. Sorcerers from drain scale provinces should be prone to forget a certain spell ward, forget a small part of the pentagram or whatever is needed to do the summoning without nasty side effects.
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