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March 16th, 2004, 10:05 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
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Re: FoS should be cold blooded
just a note: the zip includes 3 separate mods, one for each pretender.
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March 16th, 2004, 10:18 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: FoS should be cold blooded
Norfleets idea has some merits.
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March 16th, 2004, 10:32 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
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Re: FoS should be cold blooded
Quote:
Originally posted by Kristoffer O:
Norfleets idea has some merits.
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Patch 2.09 anyone?
Kristoffer? what the.. *fails a morale check and runs away in fear*
AHHH!!
[ March 16, 2004, 20:34: Message edited by: Argitoth ]
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March 16th, 2004, 10:36 PM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 510
Thanks: 24
Thanked 31 Times in 12 Posts
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Re: FoS should be cold blooded
Quote:
Originally posted by Norfleet:
I think that anything with Swamp Survival should also be made immune to miasmatic dominion's effects. After all, Miasma is turning things into swamp, so shouldn't swamp survival units be able to....survive there?
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Sounds reasonable and avoids the Pretender specific issues. A neat solution.
__________________
When I said Death before Dishonour, I meant alphabetically.
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March 16th, 2004, 10:58 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
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Re: FoS should be cold blooded
Adventurer's Ring:
-Construction 6
-Level 1 Nature
-Level 2 Earth
*Swamp Survival
*Forest Survival
*Mountain Survival
*Wasteland Survival
*+3 Magic Resistance
*Gives "Haste"
*+1 map movement
give or take anything... just an idea.
[ March 16, 2004, 21:05: Message edited by: Argitoth ]
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March 17th, 2004, 12:51 AM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
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Re: FoS should be cold blooded
Everyone voted "Good Idea" except one person.  I wonder who that one person was.
[ March 16, 2004, 23:05: Message edited by: Argitoth ]
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March 17th, 2004, 04:51 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: FoS should be cold blooded
Quote:
Originally posted by Argitoth:
Adventurer's Ring:
-Construction 6
-Level 1 Nature
-Level 2 Earth
*Swamp Survival
*Forest Survival
*Mountain Survival
*Wasteland Survival
*+3 Magic Resistance
*Gives "Haste"
*+1 map movement
give or take anything... just an idea.
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2N, 1E, I would say. And giving all the survivals would be enough, as they mainly affect the change of getting diseased when starving...
IIRC right and they also let you move through special-terrain provinces without them slowing you down adding one more movement point ABOVE that would be too good. And I don't think this should give Haste, as that is quite powerful in battle. Making a unit faster in battle would be reasonable, but it shouldn't double that amount...
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