.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old March 17th, 2004, 01:17 AM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: Uses of Indie Soldiers?

Ah, lizard shamans. They make decent communicants for nations without a cheaper one -- not Pythium or R'lyeh (well, Star Children can't be recruited inland, IIRC so even R'lyeh might find them useful).
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #2  
Old March 17th, 2004, 01:23 AM

Psitticine Psitticine is offline
Major General
 
Join Date: Sep 2000
Location: Georgia, USA
Posts: 2,487
Thanks: 0
Thanked 0 Times in 0 Posts
Psitticine is on a distinguished road
Default Re: Uses of Indie Soldiers?

I'd forgotten about the indie Raptors! I don't seem to see them that often, but I'm a happy camper when I do!
Reply With Quote
  #3  
Old March 17th, 2004, 03:16 AM

Norfleet Norfleet is offline
Major General
 
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
Norfleet is an unknown quantity at this point
Default Re: Uses of Indie Soldiers?

Quote:
Originally posted by Spacepain:
First of why use indies to expand, almost always your own troops are better, higher moral, attack, defense etc. and you can build your troops faster because of the fortress located in the provinence.
Some indy provinces allow the hiring of unusual mage types, which are always good to have, to expand the diversity of your national magics. Some nations, such as Mictlan, have craptacular regular troops, for which even Indy HI and HC can be an improvement. Other nations lack archers, etc.

Quote:

Secondly, how do you build the indies in sufficient quantities to make them of any use? Thee aren't any fortifications so production can be very slow 2 or 3 units per turn.
I do believe you've just answered your own question: Build a fortress.
Reply With Quote
  #4  
Old March 18th, 2004, 02:47 AM

PDF PDF is offline
Colonel
 
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
PDF is on a distinguished road
Default Re: Uses of Indie Soldiers?

Many Indie units are quite useful :
* Amazons are great
* Shamans are very useful : you can use them for Communions with non Astral nations - just have to build some Matrixes
* Scouts !
* Longbowmen and Crossbowmen are better missile troops than most the "national" ones
* Even Hvy Inf (the 15-prot type) can be used by "non heavy" nations that have no "cheap" high-prot units (Mictlan, or Jotun that have very hvy troops, but only giants)
Reply With Quote
  #5  
Old March 17th, 2004, 04:16 PM
Tricon's Avatar

Tricon Tricon is offline
Corporal
 
Join Date: Feb 2004
Location: New Mexico
Posts: 149
Thanks: 0
Thanked 0 Times in 0 Posts
Tricon is on a distinguished road
Default Re: Uses of Indie Soldiers?

And don't forget moose riders . Seriously, in early to mid game a nice stealthy army can to wonders for your game.
__________________
One rescue a day... that's my motto. - Deathstalker II
Reply With Quote
  #6  
Old March 17th, 2004, 04:52 PM
tinkthank's Avatar

tinkthank tinkthank is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
tinkthank is on a distinguished road
Default Re: Uses of Indie Soldiers?

Trying not to repeat what has already been said:

- Cavalry is nice if you are playing any nation without horsies.
- Heavy Infantry is nice if you are playing a low-armor nation (Mictlan comes to mind)
- Water nations will like just about any landlubber units when fighting on land
- Land nations will like underwater units if wanting to take over and keep some water provinces
- The ice cream vendors are nice if you are playing Abysia or Machaka.
Reply With Quote
  #7  
Old March 17th, 2004, 06:15 PM

AhhhFresh AhhhFresh is offline
Corporal
 
Join Date: Mar 2004
Posts: 123
Thanks: 0
Thanked 0 Times in 0 Posts
AhhhFresh is on a distinguished road
Default Re: Uses of Indie Soldiers?

How much does indy units affect your fortification strategy?

I'm playing around with my R'yleh strategies in an SP game... in this game I have a couple of coastal land provinces that border my capital that can produce knights... is it worth building a 40 admin fortess on the knight province that will suck resources from my capital (that I really don't use anyway), as opposed to moving to a more "strategic" province?

In general, how do you balance indie units vs. strategy vs. resources available in selecting where to put a castle?
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:03 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.