Luck +3 is much more important to take if you have to take a high Turmoil scale. If you're going to have more random events, you might as well make a lot of them good.
I agree with Arryn - Magic +3 is a better choice for your situation all around.
[ March 18, 2004, 20:17: Message edited by: fahdiz ]
__________________
I agree with the realistic Irishman who said he preferred to prophesy *after* the event.
-- G.K. Chesterton
Originally posted by Graeme Dice: I think you need to play a lot of shorter games with reasonable magic site percentages, instead of monstrously silly games with massive gem incomes.
I'm not giving up the World map, but if you think the percentage is unreasonable, go ahead and name your percentage when we start the next game, if you're signing up.
And please take your turn, we're all waiting for you.
[ March 18, 2004, 20:26: Message edited by: Norfleet ]