.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old March 20th, 2004, 02:55 AM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Unknown magic sites in starting provinces?

Quote:
Originally posted by Zen:
The only thing known and non-existant that we have here, is logic.
Zen I'm sure you've been on many forums and never thought I would have to say this to you but... please FOCUS on the topic or don't post. Avoid the flames for heavens sake !

[ March 20, 2004, 00:56: Message edited by: NTJedi ]
__________________
There can be only one.
Reply With Quote
  #2  
Old March 20th, 2004, 03:40 AM

Darryl Darryl is offline
Corporal
 
Join Date: Nov 2003
Location: Atlanta
Posts: 97
Thanks: 0
Thanked 0 Times in 0 Posts
Darryl is on a distinguished road
Default Re: Unknown magic sites in starting provinces?

Quote:
Originally posted by NTJedi:
Your introducing different variables into the discussion... which can stray the topic... but I will respond anyways.

The godhood comment introduces religious and belief variables so I will avoid this because it can blossom so many different topics.
Actually many believe this has happened to the current topic in light of the original question asked as well.

Quote:

Godzilla and BugsBunny are known and they do exist as cartoons on television... thus known and exist. One can even visit a local store and purchase a BugsBunny.
Actually in reality as physical living beings they do not exist, which is what I was referring to (but admittedly didn't make clear). If one were to actually attempt and FIND Godzilla or Bugs Bunny one would not be able to as they do not exist outside of fictional concepts. No one uses the term "unknown" to refer to Godzilla because the lizard creature is not real.

Quote:
The 3rd and 4th arm... needs more explanation. How do you know about these are arms? Are you a mechanic which works on prosthetics? Are you referring to someone who might be insane and able to see these arms?
Are we talking about knowledge or existance. If I am insane and see more than 2 arms that does not mean the arms suddenly "exist" in the physical term of the word any more than Bugs Bunny "exists". My point here is you seem to include things that hypothetically could come into existance at a later date, which is why I posted this.

Quote:
In the case of the programmer he knows about the copper mine because he programmed the event... making the copper mine known and nonexistent.
Here you seem to have changed the original spirit of the question. Of course the programmer knows about the event. The event though is known AND it exists! Then you switched to the actual copper mine. The event and the actual mine are 2 different things. The event was programmed. The actual ocurrence gives you gold and "actually happens". So before it happens, the actual mine doesn't exist.

What people are saying is that when something "doesn't exist" it is not elgible to be called "known" or "unknown". In 1960 I was not "unknown", I simply didn't exist as I wasn't born yet. Suppose someone asked these 2 questions:

Where is your actual physical being real mother right now?

Where is the actual physical being real Bugs Bunny right now?

Now it is assumed that your mother does exist but you may not know her current location and you may. In the case of Bugs Bunny (the actual physical living being) he does not exist. Never has. To say the location of Bugs Bunny is "unknown" is incorrect. The term does not apply if something cannot be known since it doesn't exist.

So in light of your Posts I am assuming you find the description of "Aschaic Record" in error since it says it finds all sites in a province, but won't find those from events, correct?
Reply With Quote
  #3  
Old March 20th, 2004, 04:22 AM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Unknown magic sites in starting provinces?

Darryl...

You are adding lots of new variables... but they do not change the facts. The copper mine remains known even tho it does not exist yet... and may never exist. Things which someone has knowledge of and could come into existence should be recognized and thus classified as known and nonexistent.

The event is known and does exist... the copper mine is known and nonexistent. The player does not have to recieve gold first... the mine could exist and indicate in the game an increase for gold income next turn. The change in the game setting for an increase of gold next turn shows the mine exists.

======
Where is your actual physical being real mother right now?

Where is the actual physical being real Bugs Bunny right now?
======

======

Game information such as an event which creates a mine can easily be proven when playing the game. The question you are asking is far different then what can be proven when playing a game. For example what happens if someones real mother is to die... now you've introduced another topic about spirtuality/religion as some would see the real mother as nonexistent and others would disagree. The statements I made are directed at the game... you are introducing so so many outside variables leaving the answers for your questions as subjective from person to person.
Lets stick with either a game example or your 3rd arm example which does not have so many extra variables.

[ March 20, 2004, 02:26: Message edited by: NTJedi ]
__________________
There can be only one.
Reply With Quote
  #4  
Old March 20th, 2004, 04:30 AM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Unknown magic sites in starting provinces?

Quote:
Originally posted by NTJedi:
You are adding lots of new variables... but they do not change the facts.
No. None of your arguments where you continually show your near complete lack of understanding of the English language changes the facts. Something which does not exist cannot be either known or unknown.
Reply With Quote
  #5  
Old March 20th, 2004, 04:52 AM
Arryn's Avatar

Arryn Arryn is offline
Major General
 
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
Arryn is on a distinguished road
Default Re: Unknown magic sites in starting provinces?

Quote:
Originally posted by Graeme Dice:
No. None of your arguments where you continually show your near complete lack of understanding of the English language changes the facts. Something which does not exist cannot be either known or unknown.
Careful, Graeme. He'll accuse you of flaming him for stating facts obvious for all to see, just as he did when Zen and I pretty much said the same thing.
__________________
Visit my Dominions II site
Reply With Quote
  #6  
Old March 20th, 2004, 05:25 AM

Leblanc Leblanc is offline
Private
 
Join Date: Mar 2004
Location: Atlanta
Posts: 17
Thanks: 0
Thanked 0 Times in 0 Posts
Leblanc is on a distinguished road
Default Re: Unknown magic sites in starting provinces?

The problem seems to be that the physical world, in which we are people playing Dominions and the game exists as a series of commands on our computers, and the world of Dominions, in which we play gods, are not being thought of as seperate. If we are thinking of ourselves as inhabitants of the game world then yes, the sites probably existed before, as mineral deposits dont frequently appear out of nowhere (though they do sometimes I suppose). Since they are simply minerals, whether or not they are truly magic and thus dectectable by acashic recodrd could be debated, but that is missing the point entirely. The point is that the world of Dominions exists only in our computers. It was programmed by other people who coded certain commands that would occasionaly 'create' sites in capital provences. If we look at the code, the site did not exist before hand. We have the knowlage that it could cerainly, but it is not coded into the game that it exists at the begginning of the game. If we classify that as knowing a non-existent object then so be it.

Thats just my thoughts in the argument, but in the end Im wondering exactly why it is even being pursued with such vigor. As I attempted to say above, it is an argument purely of point of view and semantics and, further more, it is completely irrelevnt for any reason other than pointless pontificating. Unidentified sites do not exist in your starting province at the begginning of the game. Later, if certain things happen in the coding triggering an event, a site can appear that was not there before in strictly game terms. If we think as inhabitants of the game world perhaps the site was there.

In the end it hardly seems to matter much at all...
__________________
Nemo Solus Satis Sapit
Reply With Quote
  #7  
Old March 20th, 2004, 06:12 AM

Darryl Darryl is offline
Corporal
 
Join Date: Nov 2003
Location: Atlanta
Posts: 97
Thanks: 0
Thanked 0 Times in 0 Posts
Darryl is on a distinguished road
Default Re: Unknown magic sites in starting provinces?

Well my NCAA bracket is slowly falling apart, so I might as well answer here....

Quote:
Originally posted by NTJedi:
Darryl...
Game information such as an event which creates a mine can easily be proven when playing the game. The question you are asking is far different then what can be proven when playing a game. For example what happens if someones real mother is to die... now you've introduced another topic about spirtuality/religion as some would see the real mother as nonexistent and others would disagree. The statements I made are directed at the game... you are introducing so so many outside variables leaving the answers for your questions as subjective from person to person.
Lets stick with either a game example or your 3rd arm example which does not have so many extra variables.
Ok, fair enough. In the game the term "unknown" as I understand it seems to refer to something which is possible to be found through some conscious action by the player. The obvious example being searching for magic sites. "Unknown" sites refer to sites which are coded into the specific game being played, but are not visible to the player. Aschaic Record is a spell which changes the status of all "Unknown" sites to "known". Copper mine events (and other events) create out of thin air mines which can give the player additional benefits. In game terms, they are not "unknown" as Aschaic Record would have found them if they were. This is my understanding of game mechanics.

If this game were "The Sims" or something where magic does not reign supreme, I'd probably understand your argument better, as copper mines do not appear out of thin air in some games. In this game, many things appear out of thin air ("and suddenly a {blank} appeared in the lab") and as there is a spell which is defined as "finds ALL sites in a given province" the only conclusion is that sites given by special events weren't there if they couldn't be found by that spell.

Now NTJedi, what is it about that which isn't consistent with the game?

Darryl

Edit: changed less than and greater than symbols to brackets

[ March 20, 2004, 04:21: Message edited by: Darryl ]
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:54 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.