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  #1  
Old March 20th, 2004, 06:16 AM
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Ryukenden Ryukenden is offline
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Default Re: Unknown magic sites in starting provinces?

Topic: Do unknown sites exists in starting provinces?

Answer: If you have multiple provinces, yes. However, your capital province (the one in which your Pretender will usually start in) does not contain any unknown provinces that exist; sites may appear into existance from random events, but they did not exist in the capital before the event had occured.

Opinion: This discussion has taken a turn off of the original topic numerous times, and has become a rather personal one (with the insulting and wanting to be "right"). However, I have found it interesting to read the amount of thought being put into these arguements (with a few exceptions, one of which involving indirectly {and sometimes directly} denying someone's intelligence). I believe that this discussion should end now, as the answer to the original question has been reached; the answers secondary questions indirectly presented by thos who were supposed to answer the primary question should be persued within a different discussion.
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Old March 20th, 2004, 11:40 AM

GavinWheeler GavinWheeler is offline
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Default Re: Unknown magic sites in starting provinces?

Yikes. I felt a built guilty about replying Last time, but didn't expect anything like this!

So we are abusing Shrapnel Games' hospitality here, folks. If anyone really wants to debate this further, I would suggest they take it to somewhere like alt.atheism for some real philosophical slap-downs.

We all agree that no unknown sites exist in Capitals, so there is no need to search there. Noone is going to publically admit being wrong, here (although it is a useful to skill to cultivate, when it is true) so lets all just leave the opposition to digest our cutting arguments, shall we?

Maybe a moderator could lock the topic, or even trim it down to the first few relevant Posts?
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  #3  
Old March 20th, 2004, 05:27 PM
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Default Re: Unknown magic sites in starting provinces?

Quote:
Originally posted by Graeme Dice:
Something which does not exist cannot be either known or unknown.
There are probably hundreds of extinct prehistoric plants which have left no trace of existence on this earth. This would be classified as unknown and nonexistent. Also because of special circumstances some prehistoric plants have been identified... and would be classified as known and nonexistent.
A futuristic fuel used for flight in the year 3850 would also be unknown and nonexistent.
The copper mine programmed to be created when an event occurs. The programmer has knowledge of this futuristic copper mine. Thus known and nonexistent for the programmer... yet unknown and nonexistent for the other gamers.

[ March 20, 2004, 15:30: Message edited by: NTJedi ]
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Old March 20th, 2004, 07:37 PM
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Default Re: Unknown magic sites in starting provinces?

I agree that topics wandering way off course of this forum would probably have a more enjoyable time if moved to newsGroups (most internet providors give access to newsGroups, ask your support)

As to the sites thing...
I know Im jumping in late and being nitpicky BUT I believe the Devs already answered this somewhere. The game itself will not put hidden sites in a capital. Even if you capture a capital, they wont be there.

HOWEVER it is possible for hidden sites to be given to capitals by using map commands. As far as I know, no map available for download has done that but I have been playing with the idea. I would not be surprised to find out that only on the wild random-strewn maps I create would such a thing be likely. If I do then I plan to make it part of the map description so as not to surprise anyone.

[ March 20, 2004, 17:38: Message edited by: Gandalf Parker ]
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Old March 20th, 2004, 07:49 PM

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Default Re: Unknown magic sites in starting provinces?

Quote:
Originally posted by Gandalf Parker:

HOWEVER it is possible for hidden sites to be given to capitals by using map commands. As far as I know, no map available for download has done that but I have been playing with the idea.
It is done in Version 0.8 of my Orania Wars - Nasty Edition, that I hope to hape up for download tomorrow pending playtesting - Well, to be more precise, there are additional fixed KNOWN sites in each capital rather than hidden sites, as fixed hidden sites benefits the human player much more than the AI.
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  #6  
Old March 20th, 2004, 09:54 PM
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Default Re: Unknown magic sites in starting provinces?

Quote:
Originally posted by NTJedi:
quote:
Originally posted by Graeme Dice:
[qb] Something which does not exist cannot be either known or unknown.
There are probably hundreds of extinct prehistoric plants which have left no trace of existence on this earth. This would be classified as unknown and nonexistent.
No, they would be classified as unknown only. They existed, so to say that they are non-existent is ridiculous.

Quote:
Also because of special circumstances some prehistoric plants have been identified... and would be classified as known and nonexistent.
No, they would be classified as known and extinct.

Quote:
A futuristic fuel used for flight in the year 3850 would also be unknown and nonexistent.
No, it would be non-existent only. There is no information to determine whether it is known or not.

Quote:
The copper mine programmed to be created when an event occurs.
And until that event occurs, it does not exist. Thus there is no information about it whatsoever.

I suggest, once again, that you learn to understand English properly before claiming that you can make arguments about the semantics or words.
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  #7  
Old March 21st, 2004, 12:41 AM

GavinWheeler GavinWheeler is offline
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Default Re: Unknown magic sites in starting provinces?

"Last night I saw, upon the stair
a little man who was not there.
He wasn't there again today -
I wish that man would go away"
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