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March 23rd, 2004, 01:51 PM
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Corporal
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Join Date: Mar 2004
Posts: 107
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Re: Unknown magic sites in starting provinces?
I beg to differ - I *know* many fallacies. Knowledge is the sum of a person's experiences, intuitions, and deductions. Facts are things which are 'true'; they're the 'ideal' while knowledge is how close we get to the ideal (or not).
-Jeff
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March 24th, 2004, 02:22 AM
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First Lieutenant
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Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
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Re: Unknown magic sites in starting provinces?
Hmm. I would say that you know *of* many fallacies. The *facts* that constitute your claim to knowledge in this matter are that the statement (of the fallacy) has been made, it makes sense and that it is false.
__________________
There are 2 secrets to success in life:
1. Don't tell everything you know.
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March 25th, 2004, 10:05 AM
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Sergeant
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Join Date: Jan 2004
Posts: 247
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Re: Unknown magic sites in starting provinces?
Wow. ... ^^
I think however i understand whats in his mind. This might be seen as a bad thing  .
Think of the differences between a random 'seed' variable being created *at the start* of a Dom2 game which creates a mine that is later triggered, and rolling to place a mine in a province at the moment of creation.
The former is his "nonexistent and unknown", or at least it could be from the way i gathered he was attempting to define non-existence. A sort of 'predestination' since the mine 'seed' had already been generated.
And hopefully he could see the difference as well...
[ March 25, 2004, 08:06: Message edited by: SelfishGene ]
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