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  #1  
Old May 15th, 2001, 01:12 AM

Marty Ward Marty Ward is offline
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Default Re: Is this a bug??

Engine-less ships? No pollution, must be the Green Party race or an Organic race.
I guess you could even have an engineless fighter, with an afterburner it could move in combat.
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  #2  
Old May 16th, 2001, 01:34 AM

rdouglass rdouglass is offline
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Default Re: Is this a bug??

quote:
Originally posted by suicide_junkie:
Why not? You could use an engineless ship for many things.
Put a solar sail on the thing, and it has unlimited range, no supply usage.



Does this work??? I know it would only have 3 move points, but it could go on forever...can anyone say 'V-ger'!!!
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Old May 15th, 2001, 08:24 PM

Phoenix-D Phoenix-D is offline
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Default Re: Is this a bug??

Also use engineless ships as expensive to maintain bases, if you don't have the tech for big bases. See, this way if the enemy captures it..they can't do all that much with it. Perhaps more importantly, they can't take it to their shipyards to analyze it- unless they bring a shipyard TO the ship, of course.

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  #4  
Old May 16th, 2001, 01:20 AM

AJC AJC is offline
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Default Re: Is this a bug??

You have to have movement available to use stellar manipulations.....

A ship with only a solar sail for propulsion - will not move.
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  #5  
Old May 16th, 2001, 02:21 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Is this a bug??

Solar Sail only fighters DO move, both combat & map movement. My nomads get +2 levels in fighters so they can build mediums from turn 1.

They don't have engines, but I gave 'em a 12kT solar sail. You get the cockpit, a gun and the sail, and its a 1 movement defence fighter by turn 2.


[edit]
Damn you're right. I'll just have to give the solar sail a movement ability of zero or something.

It's definitely a bug! Sails should pull ships around without engines!!!
[/edit]

[This message has been edited by suicide_junkie (edited 16 May 2001).]
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  #6  
Old May 16th, 2001, 03:21 AM

Marty Ward Marty Ward is offline
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Default Re: Is this a bug??

I created 10 fighters with only 1 x cockpit, 1 x lifesupport and 1 x after burners III. They had a movement of 0/1 on main map and 0 supplies. In tactical combat they had 4 moves.
Why would they have 4 combat moves?
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  #7  
Old May 16th, 2001, 08:48 AM

Magnum357 Magnum357 is offline
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Default Re: Is this a bug??

Because Afterburners only work in Tactical Combat. They provide zip for Strategic (map) movement. That is why they are "0" form Map and "4" for combat.
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