|
|
|
|
 |

May 15th, 2001, 08:24 PM
|
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Is this a bug??
Also use engineless ships as expensive to maintain bases, if you don't have the tech for big bases. See, this way if the enemy captures it..they can't do all that much with it. Perhaps more importantly, they can't take it to their shipyards to analyze it- unless they bring a shipyard TO the ship, of course.
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

May 16th, 2001, 01:20 AM
|
|
Second Lieutenant
|
|
Join Date: Nov 2000
Location: West Coast - USA
Posts: 417
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Is this a bug??
You have to have movement available to use stellar manipulations.....
A ship with only a solar sail for propulsion - will not move.
__________________
--
AJC
|

May 16th, 2001, 02:21 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Is this a bug??
Solar Sail only fighters DO move, both combat & map movement. My nomads get +2 levels in fighters so they can build mediums from turn 1.
They don't have engines, but I gave 'em a 12kT solar sail. You get the cockpit, a gun and the sail, and its a 1 movement defence fighter by turn 2.
[edit]
Damn you're right. I'll just have to give the solar sail a movement ability of zero or something.
It's definitely a bug! Sails should pull ships around without engines!!!
[/edit]
[This message has been edited by suicide_junkie (edited 16 May 2001).]
__________________
Things you want:
|

May 16th, 2001, 03:21 AM
|
|
Second Lieutenant
|
|
Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Is this a bug??
I created 10 fighters with only 1 x cockpit, 1 x lifesupport and 1 x after burners III. They had a movement of 0/1 on main map and 0 supplies. In tactical combat they had 4 moves.
Why would they have 4 combat moves?
|

May 16th, 2001, 08:48 AM
|
|
Sergeant
|
|
Join Date: May 2001
Location: Great Falls, Montana, US
Posts: 208
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Is this a bug??
Because Afterburners only work in Tactical Combat. They provide zip for Strategic (map) movement. That is why they are "0" form Map and "4" for combat.
__________________
Gryphin-
I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
What is it about Neutrals that shoot first and ask quesitons later?
Atrocities-
Its called Gun Ship Diplomacy. <img border=0 title= alt=[Big Grin] src=biggrin.gif /]
|

May 16th, 2001, 09:45 AM
|
|
Sergeant
|
|
Join Date: Mar 2001
Posts: 249
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Is this a bug??
quote: Originally posted by Magnum357:
Because Afterburners only work in Tactical Combat. They provide zip for Strategic (map) movement. That is why they are "0" form Map and "4" for combat.
Um but afterburners III only generate 3 combat movement.
|

May 16th, 2001, 07:52 PM
|
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Is this a bug??
quote: Originally posted by Marty Ward:
I created 10 fighters with only 1 x cockpit, 1 x lifesupport and 1 x after burners III. They had a movement of 0/1 on main map and 0 supplies. In tactical combat they had 4 moves.
Why would they have 4 combat moves?
That's the answer to someone's request to make fighters that cannot move on the strategic map. Just give "small" engines combat movement rating instead of standard movement. And since combat movement is not halved, you'd also have to cut the number of engines allowed per hull to keep them from becoming ridiculously fast.  Wish I could remember who it was that wanted to change fighters now.
The reason they had 4 combat movement instead of 3 is probably that they have been given a bonus in VehicleSize.txt -- check your config files.
[This message has been edited by Baron Munchausen (edited 16 May 2001).]
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|