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  #1  
Old May 16th, 2001, 01:20 AM

AJC AJC is offline
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Default Re: Is this a bug??

You have to have movement available to use stellar manipulations.....

A ship with only a solar sail for propulsion - will not move.
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  #2  
Old May 16th, 2001, 02:21 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Is this a bug??

Solar Sail only fighters DO move, both combat & map movement. My nomads get +2 levels in fighters so they can build mediums from turn 1.

They don't have engines, but I gave 'em a 12kT solar sail. You get the cockpit, a gun and the sail, and its a 1 movement defence fighter by turn 2.


[edit]
Damn you're right. I'll just have to give the solar sail a movement ability of zero or something.

It's definitely a bug! Sails should pull ships around without engines!!!
[/edit]

[This message has been edited by suicide_junkie (edited 16 May 2001).]
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  #3  
Old May 16th, 2001, 03:21 AM

Marty Ward Marty Ward is offline
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Default Re: Is this a bug??

I created 10 fighters with only 1 x cockpit, 1 x lifesupport and 1 x after burners III. They had a movement of 0/1 on main map and 0 supplies. In tactical combat they had 4 moves.
Why would they have 4 combat moves?
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  #4  
Old May 16th, 2001, 08:48 AM

Magnum357 Magnum357 is offline
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Default Re: Is this a bug??

Because Afterburners only work in Tactical Combat. They provide zip for Strategic (map) movement. That is why they are "0" form Map and "4" for combat.
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Old May 16th, 2001, 09:45 AM

jc173 jc173 is offline
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Default Re: Is this a bug??

quote:
Originally posted by Magnum357:
Because Afterburners only work in Tactical Combat. They provide zip for Strategic (map) movement. That is why they are "0" form Map and "4" for combat.


Um but afterburners III only generate 3 combat movement.
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Old May 16th, 2001, 07:52 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Is this a bug??

quote:
Originally posted by Marty Ward:
I created 10 fighters with only 1 x cockpit, 1 x lifesupport and 1 x after burners III. They had a movement of 0/1 on main map and 0 supplies. In tactical combat they had 4 moves.
Why would they have 4 combat moves?



That's the answer to someone's request to make fighters that cannot move on the strategic map. Just give "small" engines combat movement rating instead of standard movement. And since combat movement is not halved, you'd also have to cut the number of engines allowed per hull to keep them from becoming ridiculously fast. Wish I could remember who it was that wanted to change fighters now.

The reason they had 4 combat movement instead of 3 is probably that they have been given a bonus in VehicleSize.txt -- check your config files.

[This message has been edited by Baron Munchausen (edited 16 May 2001).]
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