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  #1  
Old March 20th, 2004, 12:25 AM

GavinWheeler GavinWheeler is offline
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Default Re: Air 9 bless: useless?

But Air magic in general is certainly worthwhile - you get great direct damage spells like orb lightning as well as the precision to ensure they hit what you want them to hit. i.e. the 'indirect' effect of the school (improved precision) has a nice synergy with many of the spells of the school.

So it makes some sense that the blessing effect of the school is less powerful than those of some other shools. You don't want one school to have so many advantages as to overpower any other school, and balancing these sorts of issues is what the dynamic duo seem to do best.
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  #2  
Old March 20th, 2004, 12:48 AM
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Default Re: Air 9 bless: useless?

Quote:
'bleed'
that's a supercombatant killer, though, as I've experienced to my horror...

but Blood does most definitely need a new level 9 blessing. Why not blood vengeance -2 or some such? (actually, I'm not quite sure how blood vengeance works, or what would be an appropriately balanced modifier).
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Old March 20th, 2004, 01:25 AM
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Default Re: Air 9 bless: useless?

Blood vengeance once was the 9-blood-blessing, but it was removed due to severe balance issues.
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Old March 20th, 2004, 01:37 AM
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Default Re: Air 9 bless: useless?

so, got any better suggestions...

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Old March 20th, 2004, 01:44 AM

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Default Re: Air 9 bless: useless?

As long as the additional Life Drain attack had a certain # of penalties to Att/Damage then Life Drain would be fine.
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Old March 20th, 2004, 01:52 AM
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Default Re: Air 9 bless: useless?

I'm with Gavin. Blessings don't have to be balanced in parallel, and trying to do so would make things more bland. High blood magic has its own rewards besides the level-9 bless effect. For example, Blood spells tend to require a ton of fatigue, so dividing it down with a high level (and making the effects harder to resist too) makes the pretender potentially very wicked on the battlefield.

Though, here's an idea - what if it were a chance that the killer sometimes got horror marked instead of cursed? This would fit blood magic, and be somewhat more ominous.

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Quote:
Originally posted by GavinWheeler:
But Air magic in general is certainly worthwhile - you get great direct damage spells like orb lightning as well as the precision to ensure they hit what you want them to hit. i.e. the 'indirect' effect of the school (improved precision) has a nice synergy with many of the spells of the school.

So it makes some sense that the blessing effect of the school is less powerful than those of some other shools. You don't want one school to have so many advantages as to overpower any other school, and balancing these sorts of issues is what the dynamic duo seem to do best.
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  #7  
Old March 20th, 2004, 03:33 AM

Scott Hebert Scott Hebert is offline
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Default Re: Air 9 bless: useless?

Well, while the suggestions are good, may I suggest that perhaps a better way to 'fix' the Blood-9 blessing might be to enhance the power of Curses? Not directly, perhaps, but indirectly.

Now, I confess that I only have the demo, and I'm not very cognizant of all of the spells in the game, but one night after reading about Undead Tug-of-Wars, I was in bed thinking of a spell that did similar things to Cursed units. Now, you could either make it a battle spell which allowed you to take control of Cursed units, or a Ritual that forced Cursed units in a Province to attack it.

Anyway, does this sound like an idea? If you really want to improve the Blood curse, you could put these spells in the Blood path. Oh, and I apologize profusely in advance if this spell or one like it already exists... :|

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