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  #1  
Old March 21st, 2004, 02:23 AM

mivayan mivayan is offline
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Default Re: Air 9 bless: useless?

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Charge body combined with total immunity would be dreadfully overpowered. Every enemy hitting one of your sacred units (for the first time) would die. Imagine attacking an army of knights with flagellants. 30 flagellants would beat 40 or 50 knights. Most of these knights would die.
Air9 giving charged body with no lightning resistance would be fun though, flaggelants turning into air-shielded suicide-bombs. This is not a good idea, but would be fun. Everyone dies but flaggelants are cheaper
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Old March 21st, 2004, 02:32 AM

GavinWheeler GavinWheeler is offline
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Default Re: Air 9 bless: useless?

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Originally posted by PvK:
Though, here's an idea - what if it were a chance that the killer sometimes got horror marked instead of cursed? This would fit blood magic, and be somewhat more ominous.
Horror marks are way more powerful than curses, I would think, so this would have to be a rare event. But I agree that it fits the overall feel of blood magic<->Horrors & horror marks.

Or maybe you could make blood slaves into sacred units. So enemy troops who massacre your blood slaves in battle get cursed in the process.

Not that I find blood magic underpowered in single player games, either.
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  #3  
Old March 21st, 2004, 02:34 AM
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Daynarr Daynarr is offline
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Default Re: Air 9 bless: useless?

Perhaps Air 9 blessing could give +5 in precision (like Aim Spell). It wouldn't do much for melee units but sacred mages would become quite deadly.
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Old March 21st, 2004, 02:39 AM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: Air 9 bless: useless?

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Originally posted by Daynarr:
Perhaps Air 9 blessing could give +5 in precision (like Aim Spell). It wouldn't do much for melee units but sacred mages would become quite deadly.
...And non-sacred. Time to mass-produce Shirts of the Battle Saint.

Am I the only one who really likes the 75% Shock Resistance that Air 9 currently gives and finds it a good bonus?
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Old March 20th, 2004, 03:57 PM
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Teraswaerto Teraswaerto is offline
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Default Re: Air 9 bless: useless?

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Originally posted by GavinWheeler:
Horror marks are way more powerful than curses, I would think, so this would have to be a rare event.
Horror attacks are rare even in magic 3 dominion, so I'd say Curse is nastier. A horror mark isn't a big deal most of the time.

Maybe a good new Blood 9 blessing would be a chance (with an MR save) to receive a random affliction when attacking/hitting the blessed unit?
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Old March 20th, 2004, 05:21 PM
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archaeolept archaeolept is offline
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Default Re: Air 9 bless: useless?

ehh, why not the obvious +4 hit points for blood9?

makes it attractive then both for cheap bless units and expensive, w/out being unbalanced like blood vengeance, and, i'm guessing, life drain - the problem w/ both I'd think would be how they become just too powerful in an SC or mini-SC chassis.
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  #7  
Old March 20th, 2004, 07:38 PM
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Kristoffer O Kristoffer O is offline
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Default Re: Air 9 bless: useless?

Quote:
Originally posted by Peter Ebbesen:

Am I the only one who really likes the 75% Shock Resistance that Air 9 currently gives and finds it a good bonus?
I like it, but that might be obvious. I also like the curse, although it is more fun than useful.
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