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March 20th, 2004, 12:17 PM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 510
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Thanked 31 Times in 12 Posts
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Re: Game balance issues, again...
Quote:
Originally posted by Norfleet:
Ah. So it was closer to +175 astrals/turn in income, which seems to be about right, then, and then there would be 700 gems expended in the world....that seems more like a reasonable figure.
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Indeed, as I noted earlier, for 2800 gems to be used each turn to generate 700 astral gems would require an awful lot of fever fetishes and astral clams (whose astral gems would be alchemized to other gems). 700 magic power and 175 astral/turn seems much more reasonable.
Quote:
Unfortunately, that would mean most of those expenditures are mine.
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Well, fortunately you can consider it equivalent to a considerable reduction in cost of at least 1/8 on every non-astral gem use you have - no other enchantment will do that for you, none even gets close. 
[ March 20, 2004, 10:17: Message edited by: Peter Ebbesen ]
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When I said Death before Dishonour, I meant alphabetically.
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March 20th, 2004, 01:45 PM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
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Re: Game balance issues, again...
Quote:
Originally posted by Peter Ebbesen:
Well, fortunately you can consider it equivalent to a considerable reduction in cost of at least 1/8 on every non-astral gem use you have - no other enchantment will do that for you, none even gets close.
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Your 1/8 figure assumes the Nexus-produced gems are converted back to the type you cast, right?
Now, if you're instead tempted to convert TO astral from other types, you can think of the Nexus as giving you a 33% break on the "price" of other type uses of gems - like, instead of spending 20 Earth gems and getting effect X, and 10 more Earth gems to alchemize into 5 Astral pearls, you just spend 20 Earth gems, and get effect X AND 5 Astral.
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March 21st, 2004, 02:13 AM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 510
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Re: Game balance issues, again...
Quote:
Originally posted by PhilD:
quote: Originally posted by Peter Ebbesen:
Well, fortunately you can consider it equivalent to a considerable reduction in cost of at least 1/8 on every non-astral gem use you have - no other enchantment will do that for you, none even gets close.
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Your 1/8 figure assumes the Nexus-produced gems are converted back to the type you cast, right?
Correct. That is why I said that that was the least benefit you could consider yourself to be gaining from the Arcane Nexus. It is the absolutely worst case. In actual gameplay, you win much more because of the increased flexibility even without considering the gems you get from other players' actions. 
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When I said Death before Dishonour, I meant alphabetically.
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March 21st, 2004, 02:36 AM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 510
Thanks: 24
Thanked 31 Times in 12 Posts
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Re: Game balance issues, again...
Quote:
Originally posted by Norfleet:
Ah. So it was closer to +175 astrals/turn in income, which seems to be about right, then, and then there would be 700 gems expended in the world....that seems more like a reasonable figure.
Unfortunately, that would mean most of those expenditures are mine.
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Added to your no doubt extreme production from Clams of Pearls, it should still be enough to allow you to create a reasonably sized army of GoH Doom Horrors with nifty equipment. 
__________________
When I said Death before Dishonour, I meant alphabetically.
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