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March 22nd, 2004, 11:42 AM
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Lieutenant Colonel
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Join Date: Jan 2004
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Re: Suggestion for a new nation
Thanks so much for all of these excellent replies.
I know the mish-mash I suggested is not reflecting any "real" historical nation, and it is a conglomeration from a bunch of things.
I did want an Astrologer type in there, and I wanted a Sage type in there too, to encompass the Ibn Rushd and Ibn Khaldoun types etc; I think they should get a capitol-only Sage-type and Astral-user.
Otherwise, Air and Fire: yes. You are right.
Fakir: love it.
As to the Courtesan: d'accord. (And of course I never pictured her being able to seduce undead, Minoutaurs, or whatnot; size 2 humans only. She would and should and must be inferior to the succubus in every way.)
I am kind of attached to the idea of a Dhervish, so would hate to part with that. Lots of summons, sure, but I do want to keep it balanced.
I wanted to have camel riders, but figured: just call them cavalry.
I also pictured a bunch of swarthy scimtar wielders, but maybe that is not so exciting.
Unfortunately, I know too little about modding to be able to do this on my own .... anyone have time to help me over the next few weeks/months?
Well thanks so much for your feedback
PS. Am currently reading "1001 Nights" (the original in an ancient but apparently quite accurate German translation) with my wife -- that itself is a mishmash of Arabic, Persian, and Byzantinian culture. It is great!
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March 22nd, 2004, 01:40 PM
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Major
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Re: Suggestion for a new nation
Actually I've been working on an "Arabian Nights" mod for Arcoscephale since at least 2 months. It's nearly complete except for the sprites (I'm still struggling a lot with the Gimp).
Most of the ideas in this thread are here, including mages on flying carpets, houris (courtesans), djinni and efreeti. I've also added a bit of Ottoman culture with Mamluks and Janissaries. And, Last but not least, Alamut's feared haschichin.
Besides Gimp, my main problem is I have 9 different heroes and can't decide which ones to keep for the final release. 
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God does not play dice, He plays Dominions Albert von Ulm
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March 22nd, 2004, 05:24 PM
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Lieutenant Colonel
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Re: Suggestion for a new nation
Ooh!
And bedouin types?
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March 22nd, 2004, 06:28 PM
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Major
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Re: Suggestion for a new nation
Sort of. Camel archers and sacred camel lancers. Camels are size 4 and have 2 riders (and I swear I made them before moose were introduced) 
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God does not play dice, He plays Dominions Albert von Ulm
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March 22nd, 2004, 06:47 PM
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Major
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Re: Suggestion for a new nation
Why two riders for the camels? this seems very odd to me.
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March 22nd, 2004, 06:48 PM
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Corporal
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Re: Suggestion for a new nation
Forgive me, but I have to ask - where's the balance in this new nation? Don't get me wrong, I think there should be a Persian/Arab influenced nation in the game, but what's described in this thread sounds like it has no weaknesses and several strengths.
-Jeff
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March 22nd, 2004, 07:21 PM
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Major
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Re: Suggestion for a new nation
Quote:
Originally posted by st.patrik:
Why two riders for the camels? this seems very odd to me.
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I didn't want them to be just another cavalry type with new sprites. And historically the Midianite and Nabatean Arab armies used 2-bowmen camels
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God does not play dice, He plays Dominions Albert von Ulm
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