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March 21st, 2004, 08:56 AM
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Major
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Join Date: Nov 2003
Location: Finland
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Re: "Natural" poison and "natural" fire damage
I think Astral Fire and Banefire are the only fires you wont be protected against.
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March 21st, 2004, 10:36 AM
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Major General
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Re: "Natural" poison and "natural" fire damage
I think that flaming arrows does arrow damage AND fire damage. So if you get hit by a flaming arrow, it'll be like being shot with a regular arrow, if you have fire fend.
It'll still hurt, though.
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March 22nd, 2004, 04:49 PM
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Lieutenant Colonel
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Re: "Natural" poison and "natural" fire damage
Thanks so far.
So what is "natural" poison and fire etc.? Anybody got a systematic answer?
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March 22nd, 2004, 06:56 PM
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Major General
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Re: "Natural" poison and "natural" fire damage
Fire/Poison resistance blocks any fire or poison unless it specifically says it ignores resistance: "The Sharpest Tooth", "Astral Fires", "Banefire", "Bane Poison".
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March 23rd, 2004, 01:00 PM
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Lieutenant Colonel
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Re: "Natural" poison and "natural" fire damage
Thank you.
So "natural" poison or "natural" fire is just flavor text?
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March 23rd, 2004, 03:15 PM
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Major General
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Re: "Natural" poison and "natural" fire damage
Hmm, in a way, but not quite. The super-poison of the Tooth and the otherworldly Banefire are not like normal ("natural") poisons and fires, and thus aren't blocked by those resistances.
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March 23rd, 2004, 05:20 PM
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Lieutenant Colonel
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Re: "Natural" poison and "natural" fire damage
Right thanks. Sorry for being (over-)persistant here, but it *sounds* like "normal" would be a reference to something "naturally occuring", while whatever it is that is not normal (not specified in the text) would be something like "magical".
Do you know what I mean?
I'll rephrase:
The text accompanying the icons for poison, fire, etc. resistance indicates that it offers protection against "normal" poison, fire, etc., which implies that there is poison and fire which is not "normal".
The other metaphors that we have in the game (and we know from other games) is, for example, the "etheral" state and its connection with "magic" (i.e.: non-"normal") weapons.
So it *seems* to me as if there are certain poisons and fires and what not against which p-resistance protects, and what you and Cherry are (helpfully and hopefully true??) saying is that these are *ALL* forms of poison, fire etc. except for a very very few (Bane Fire, Sharpest Tooth)??
(In other words: I should stop trying to figure out if animals have "natural" poison and spells have "unnatural" poison -- right?)
sorry for the hangup, I know my English can suck at times too
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