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March 22nd, 2004, 09:41 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: The next patch
Quote:
Originally posted by Psitticine:
I certainly don't see any signs they'll ever stop working on it. It is obviously a very fulfilling project for Illwinter and company.
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I agree. The only thing that worries me is that I have seen projects like this get blown off by too much negative feedback. Feedback is good but Ive seen Devs just drop off because it seemed like no one liked it, and then the Users are all saying "oh but we really felt that the game was 99% excellent". Or they would say after the fact that their harsh words over things "broken" were really just meant as wishlist suggestions.
There are more ways to "pay" for the things you enjoy and support efforts to get more than by just dollars. All in all though THIS board has been pretty good at balancing praise and criticism

[ March 22, 2004, 20:05: Message edited by: Gandalf Parker ]
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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March 22nd, 2004, 10:39 PM
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Sergeant
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Join Date: Dec 2003
Location: Würzbueg, Germany
Posts: 397
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Re: The next patch
Quote:
The only thing that worries me is that I have seen projects like this get blown off by too much negative feedback. Feedback is good but Ive seen Devs just drop off because it seemed like no one liked it, and then the Users are all saying "oh but we really felt that the game was 99% excellent".
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hehe, I would not worry about that. Indeed, there is so much positive feedback in this forum that we should consider to reduce it a bit or the devs will most likely go megalomaniac.
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March 22nd, 2004, 10:52 PM
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Captain
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Join Date: Aug 2003
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Re: The next patch
Quote:
Originally posted by PrinzMegaherz:
hehe, I would not worry about that. Indeed, there is so much positive feedback in this forum that we should consider to reduce it a bit or the devs will most likely go megalomaniac.
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Too late.
Edit: Also megalomania is a helpfull trait for godgame design.
[ March 22, 2004, 20:56: Message edited by: johan osterman ]
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March 22nd, 2004, 10:58 PM
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Re: The next patch
Come on, this coming from a guy whose avatar is a big head?
Lets get realistic folks!
Plus I thought swedes were already megalomaniacs by geography ;P
[ March 22, 2004, 21:00: Message edited by: Zen ]
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March 24th, 2004, 07:40 PM
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Sergeant
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Join Date: Mar 2004
Location: London, UK
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Re: The next patch
One thing I'd like to see in the next patch is a 2nd visit to the races screen, after the map is chosen. It shouldn't be too hard to do, and you don't even have to allow any changes on this 2nd visit (open to debate but whatever), but just show us what changes the map selection has made to the race selections. This would vastly simplify the use of user-made maps and scenarios, especially for SP. Good for MP too - maybe you could choose a different race if you really didn't like the map they chose ....
CC
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March 25th, 2004, 03:32 AM
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First Lieutenant
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Join Date: Mar 2004
Location: CA
Posts: 744
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Re: The next patch
What I would love to see is some way of selecting which players you want to send message to. (like to everybody other than Ermor  ). It is huge pain in the butt to typ the same long message 15 times, especially since there there are no "copy and paste" function avalable.
It's not only ermor of course, you often have few allies and you oftten want to send them similar messadge. as it is you have to type it again and again, which is vert frustrating and discourages dimplomacy in the game, unless you have unlimited time to retype your Messages.
Also as me and many other players have noticed, currently by the end of every medium and long MP games 99% of gem income comes from not from your provinces , but from stacked hundreds and hundreds of clams and fever fetishes. Many players myslef included think it is not how this game was intended to be played, with all these nice magic gem-producing sites , eetc. IMHO magic shold mostly come from the magical lands you control, not from 500 clams that give you astral to alchemy into everything else (mostly into water to make more clams). It would be great if the cost of clams would be increased to 15 or 20 and their would be moved to con6. That would still make them avalaible to people who really wants but it would make end game much more fun and strategic than current clam hording. Same (although to slighly lesser degree goes for fever fetishes). Btw the desease cost of them is not really a disadvantage, since you can just give two fetishes to the cheapest undeads asiting in your fort and and forget about them, since undeads have no deseases.
Also I wanted to say that despite this the game is really fantastic and obviously work of love for developers, as well as pretty well balanced, I am enjoying it more than any otehr games during Last few years. That's why I am posting this - because I would love to see it a bit more balanced in the area where in my and many other MP players opinions it is still unfortuantly not very balanced.
With best regards,
Stormbinder
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March 25th, 2004, 05:41 AM
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Re: The next patch
That's an interesting way of saying you and other people define something a certain way without having them speak for themselves.. I personally think the game is extremely balanced.
It has slight issues, most of which stem from certain nations but "not very balanced" is what I would consider an innaccurate statement.
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