quote:
Originally posted by suicide_junkie:
When you hit with just one or two guns, the damage should be lower than the total of all the weapon's damage Ratings. ie. 5 to 10 damage (1 or 2 hits) instead of all the weapons (15x5=75 damage)
If your fighters had 100 guns between them, at 1% each, you get a 63% chance of at least one hitting. (out of 100!!!)
[This message has been edited by suicide_junkie (edited 17 May 2001).]
I made a test with two Groups of 100 fighters each, 2 small telekinetic projectors per large fighter.
The displayed hit chance for each group on the other was again 1%. However first shot was a hit and destroyed 52 fighters of the other group. So the damage made was 5000kT or the complete fire power of the fighter group. As I continued the fight I had the impression the the effective hit chance is really correlated to the fighter group size or the number of weapons as you suggested. However the damage made is definitely the damage of all weapons in the group together.
This adds even more the the bug effect, because the larger fighter Groups are harder to hit, have themselves a higher chance to hit and make more damage per hit!
[This message has been edited by Q (edited 17 May 2001).]