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  #1  
Old May 17th, 2001, 07:28 PM

TaeraRepublic TaeraRepublic is offline
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Default Re: Do Small DUCs suck?

Back to original topic:

Cannot say a lot about DUCs, as i prefer the organic stuff. I never even reach the DUC/S. DUC III as i immidiately go on beams, and shortly after that to the organic tech, and then plasma, parasites & electricy effectively replaces any other weapons.

Belive me, small Electricy gun is much more powerful than the S.DUCs...i think..maybe its just because i like Organic tech very much

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[This message has been edited by TaeraRepublic (edited 17 May 2001).]
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Old May 17th, 2001, 07:40 PM
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Q Q is offline
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Default Re: Do Small DUCs suck?

quote:
Originally posted by suicide_junkie:
When you hit with just one or two guns, the damage should be lower than the total of all the weapon's damage Ratings. ie. 5 to 10 damage (1 or 2 hits) instead of all the weapons (15x5=75 damage)

If your fighters had 100 guns between them, at 1% each, you get a 63% chance of at least one hitting. (out of 100!!!)

[This message has been edited by suicide_junkie (edited 17 May 2001).]



I made a test with two Groups of 100 fighters each, 2 small telekinetic projectors per large fighter.
The displayed hit chance for each group on the other was again 1%. However first shot was a hit and destroyed 52 fighters of the other group. So the damage made was 5000kT or the complete fire power of the fighter group. As I continued the fight I had the impression the the effective hit chance is really correlated to the fighter group size or the number of weapons as you suggested. However the damage made is definitely the damage of all weapons in the group together.

This adds even more the the bug effect, because the larger fighter Groups are harder to hit, have themselves a higher chance to hit and make more damage per hit!


[This message has been edited by Q (edited 17 May 2001).]
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Old May 18th, 2001, 03:34 AM

Marty Ward Marty Ward is offline
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Default Re: Do Small DUCs suck?

The way fighters are now is really screwed up. The offense plus and defense plus of each fighter in the group stacks. Worse one additional multiple is added to every stack. A group of 10 small fighters has 880% defense plus benefit and a 550% offense plus benefit. No wonder nothing can hit a large group of fighters except PD. Even the same size Groups of fighters can't hit each other.
Fighters can be sort of fixed by giving the cockpit the bonus normally applied to the fighter hull. This makes it tough to differentiate between fighter sizes but it beats the alternative, fighters always having a 99% weapons to hit, and eliminates the benefit of large fighter Groups over small fighter Groups in fighter to fighter combat.
Fortunately you can only add one cockpit. If you try to add more you get a warning.
I guess if you were really dedicated you could try to create a small, medium and large cockpit but I don't know if that can be done.

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Old May 18th, 2001, 04:33 AM

jc173 jc173 is offline
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Default Re: Do Small DUCs suck?

You could make different cockpits, but the AI is always going to use the one with the best bonus so I guess it's kinda moot. The AI seems to be able to break all kinds of rules. In my most recent game I've seen space yard ships with two space yard modules. I tried using the restriction one component per ship for the cybernetic interfaces that give offensive and defensive combat bonuses in my mods and the AI still adds two.
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