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  #1  
Old March 25th, 2004, 02:21 AM
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Default Re: Most Efficient Researcher

Phil makes an excellent point however:
Experience matters. So this is another factor which will favor lots of smaller mages as opposed to fewer powerful mages in general. I often forget this, but it is true; in longer games, you will get 2, 3, and even 4 stars on some mages.
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  #2  
Old March 24th, 2004, 05:34 PM
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Default Re: Most Efficient Researcher

For me its definitly Sages. ^^ Forge a couple of Skull Mentors (?) and there u go.
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Old March 24th, 2004, 05:59 PM
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Default Re: Most Efficient Researcher

Quote:
Originally posted by Ragnarok-X:
For me its definitly Sages. ^^ Forge a couple of Skull Mentors (?) and there u go.
If you have access to sages there is no reason to use skull mentors. They are better off with gem generators.
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Old March 24th, 2004, 08:56 PM
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Default Re: Most Efficient Researcher

Quote:
Originally posted by Nagot Gick Fel:
quote:
Originally posted by PhilD:
Hmm, Master Smiths should have 6 RP, since they have 1 Fire and 2 Earth.
Neither Fire nor Earth magic give research bonuses as far as I know. Master Smiths are worth 5 RP just like any other standard 3? mage in Drain 0.
I always assumed the RP of a mage was the sum of its Magic paths, plus a fixed amount (assumed to be 3), with a few having a special bonus. What's the formula?
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Old March 24th, 2004, 09:17 PM
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Default Re: Most Efficient Researcher

Quote:
Originally posted by PhilD:
I always assumed the RP of a mage was the sum of its Magic paths, plus a fixed amount (assumed to be 3), with a few having a special bonus. What's the formula?
Make that 3 a 2.

Add:
+4 for Sages and Adepts of the Metal Orders (except the Iron ones who get no bonus - bug?).
+5 for Wizards.
+6 for Lore Masters.
+8 for the Great Sage pretender.
-2 for Witch Doctors

Adjust for Magic/Drain, except Ulm Smiths count Drain +X as zero.
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Old March 24th, 2004, 10:21 PM
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Default Re: Most Efficient Researcher

Quote:
Originally posted by Nagot Gick Fel:
quote:
Originally posted by PhilD:
I always assumed the RP of a mage was the sum of its Magic paths, plus a fixed amount (assumed to be 3), with a few having a special bonus. What's the formula?
Make that 3 a 2.

Add:
+4 for Sages and Adepts of the Metal Orders (except the Iron ones who get no bonus - bug?).
+5 for Wizards.
+6 for Lore Masters.
+8 for the Great Sage pretender.
-2 for Witch Doctors

Adjust for Magic/Drain, except Ulm Smiths count Drain +X as zero.

Hmmm. The Vaetti Hag has 1 ? for magic path, and 4RP. I think the revenant has 1D, and also 4RP, but am not sure about that. Maybe 4RP is the minimum (in a neutral environment)?

Quote:
Originally posted by Torvak:
If you have access to sages there is no reason to use skull mentors. They are better off with gem generators.
Wow - Do you really forge that many gem generators that you don't have enough slots to spare for research items? It seemed to me that all the research bonus items are essentially upkeep-free research (the best kind!). One skull mentor or lightless lantern works out as a lot cheaper than a sage, in the long run, IMHO.

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  #7  
Old March 24th, 2004, 10:36 PM
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Default Re: Most Efficient Researcher

Quote:
Originally posted by LintMan:
Hmmm. The Vaetti Hag has 1 ? for magic path, and 4RP. I think the revenant has 1D, and also 4RP, but am not sure about that. Maybe 4RP is the minimum (in a neutral environment)?
When I check the Hag in the recruitment screen I can read "Research ability: 3". Either your Hag has +1 due to experience, or she's in a magic+1 dominion.
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