
March 24th, 2004, 10:21 PM
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Sergeant
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Join Date: Oct 2000
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Re: Most Efficient Researcher
Quote:
Originally posted by Nagot Gick Fel:
quote: Originally posted by PhilD:
I always assumed the RP of a mage was the sum of its Magic paths, plus a fixed amount (assumed to be 3), with a few having a special bonus. What's the formula?
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Make that 3 a 2.
Add:
+4 for Sages and Adepts of the Metal Orders (except the Iron ones who get no bonus - bug?).
+5 for Wizards.
+6 for Lore Masters.
+8 for the Great Sage pretender.
-2 for Witch Doctors
Adjust for Magic/Drain, except Ulm Smiths count Drain +X as zero. Hmmm. The Vaetti Hag has 1 ? for magic path, and 4RP. I think the revenant has 1D, and also 4RP, but am not sure about that. Maybe 4RP is the minimum (in a neutral environment)?
Quote:
Originally posted by Torvak:
If you have access to sages there is no reason to use skull mentors. They are better off with gem generators.
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Wow - Do you really forge that many gem generators that you don't have enough slots to spare for research items? It seemed to me that all the research bonus items are essentially upkeep-free research (the best kind!). One skull mentor or lightless lantern works out as a lot cheaper than a sage, in the long run, IMHO.
-LintMan
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