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  #1  
Old March 27th, 2004, 07:42 PM
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Default Re: 101 uses of Death 10 pretender

Mictlan is the one nation that really needs to use (a) blessing(s), especially in MP. It probably can work for some others, like Niefelheim and Last of the Tuatha.
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Old March 27th, 2004, 08:34 PM
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Default Re: 101 uses of Death 10 pretender

[quote]Originally posted by Peter Ebbesen:
Quote:
That should leave you enough points for THREE level 9 blessings and a single 4 on a Naga Chassis, or two level 9 blessings and 4 on the rest. Could be brutal.

I have got to try that one out one day - sounds fun.
You laid out the strategy perfectly. ALso keep in mind the nations where some of the catastrophic scales are of no conern for them or even beneficial.

When I first tried it I expected my home capital to fall quickly under the burden of horrible events but was surprised to find that not much happened to me for quite a long time. Well, more happened but not nearly as balancingly horrible as I expected for all the gain.
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Old March 27th, 2004, 09:14 PM
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Default Re: 101 uses of Death 10 pretender

Having 10 in one path means the combat spells also cost 1/9 the fatigue. Powerful combat spells which had very high fatigue costs can become castable every combat turn. You can also add some bonus items to get your power up even farther.

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Old March 27th, 2004, 09:52 PM
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Default Re: 101 uses of Death 10 pretender

Quote:
Originally posted by PvK:
Having 10 in one path means the combat spells also cost 1/9 the fatigue. Powerful combat spells which had very high fatigue costs can become castable every combat turn. You can also add some bonus items to get your power up even farther.

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Err, looks like you're miscalculating the spellcasting fatigue.

The fatigue is only divided by the amount your skill EXCEEDS the requirements (+1). That is, with Death 10, you will have 1/9 the fatigue of Death 1 spells, but you will have 1/2 the fatigue of any Death 9 spell.

As an example, Master Enslave (Astral 9, 800 Fatigue) is virtually uncastable by a lone mage. Without additional gems to lower the fatigue, you'd have to have Astral 12 (3 additional levels) to cast it at 1/4 the cost, which makes it 200 fatigue - so for the mage to cast it alone, I believe you need Astral 13. A good number of Communion Slaves will lower the requirements, though you may well end up killing the slaves.
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Old March 27th, 2004, 10:01 PM
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Default Re: 101 uses of Death 10 pretender

Quote:
Originally posted by PhilD:
As an example, Master Enslave (Astral 9, 800 Fatigue) is virtually uncastable by a lone mage. Without additional gems to lower the fatigue, you'd have to have Astral 12 (3 additional levels) to cast it at 1/4 the cost, which makes it 200 fatigue - so for the mage to cast it alone, I believe you need Astral 13.
An astral 8 mage can quite easily cast master enslave if given enough gems, as 1 is used to boost him to astral 9, then he still can use 7 more to reduce fatigue to the castable point.
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Old March 27th, 2004, 10:26 PM
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Default Re: 101 uses of Death 10 pretender

Thanks PhilD. I knew that, but didn't convey it in what I wrote. Still, the more skill, the less the fatigue, which can be allow you to cast many of the more powerful combat spells, which would otherwise take all your fatigue to cast and/or gems, etc.

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Old March 27th, 2004, 10:59 PM
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Default Re: 101 uses of Death 10 pretender

Quote:
Originally posted by Graeme Dice:
quote:
Originally posted by PhilD:
As an example, Master Enslave (Astral 9, 800 Fatigue) is virtually uncastable by a lone mage. Without additional gems to lower the fatigue, you'd have to have Astral 12 (3 additional levels) to cast it at 1/4 the cost, which makes it 200 fatigue - so for the mage to cast it alone, I believe you need Astral 13.
An astral 8 mage can quite easily cast master enslave if given enough gems, as 1 is used to boost him to astral 9, then he still can use 7 more to reduce fatigue to the castable point.
Right - I keep forgetting that you can use additional gems (up to the skill level, right?) to reduce the fatigue.
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