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March 28th, 2004, 04:49 AM
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Re: 101 uses of Death 10 pretender
Quote:
Originally posted by Nagot Gick Fel:
I think death-10 doesn't give you any benefit over death-9 for casting Terror.
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I can't see why it wouldn't, since the area of effect should continue to increase.
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March 28th, 2004, 05:14 AM
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Major
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Re: 101 uses of Death 10 pretender
Quote:
Originally posted by Graeme Dice:
quote: Originally posted by Nagot Gick Fel:
I think death-10 doesn't give you any benefit over death-9 for casting Terror.
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I can't see why it wouldn't, since the area of effect should continue to increase. It's the penetration that matter the most. You need death-11 to get +1 penetration over death-9 when casting Terror.
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God does not play dice, He plays Dominions Albert von Ulm
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March 28th, 2004, 05:52 AM
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Re: 101 uses of Death 10 pretender
Quote:
Originally posted by Nagot Gick Fel:
It's the penetration that matter the most. You need death-11 to get +1 penetration over death-9 when casting Terror.
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There's no MR check for terror, so I'm not sure what you're talking about here. There might be a morale check involved, but that would be something completely separate from the penetration bonus that affects MR.
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March 28th, 2004, 08:09 AM
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First Lieutenant
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Re: 101 uses of Death 10 pretender
Quote:
Originally posted by Wyatt Hebert:
Um, Phil, not to nitpick, but if you have Magic Level 10 in anything and cast a level 1 req spell, you get 1/10th the fatigue, not 1/9th.
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Of course, you're right. And since I'm such a frequent nitpicker, it's hard for me to complain here... 
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March 28th, 2004, 01:28 PM
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Re: 101 uses of Death 10 pretender
Quote:
Originally posted by Graeme Dice:
There's no MR check for terror
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Doh! You're right. I've assumed there was one for ages, considering how easy it is to rout things with high death magic. I've always had the impression that a death-9 PoD casting Terror was more effective than 4 Sauromancers, while the latter cover a larger area and should trigger more morale checks.
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God does not play dice, He plays Dominions Albert von Ulm
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March 28th, 2004, 07:35 PM
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Re: 101 uses of Death 10 pretender
Quote:
Originally posted by Peter Ebbesen:
quote: Originally posted by Gandalf Parker:
Im not so much for maxing an single field as in doing combos. There is a playable strategy for maxing all the bad scales and taking more blessings. Not a total ultimate strategy and not easy to play but a fun one to consider. You can get all 4's and one or two 9's from it.
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Catastrophic scales, minimal dominion (1-3), expand in front of your dominion, and just keep rolling while your ultra-powerful Pretender goes on a conquest spree and your sacred mass-blessed troops carve out a realm of glory for you?
Then you will probably want the ability to rapidly build a fortress near your ever expanding frontlines, which means the 40 point Mausoleum.
That should leave you enough points for THREE level 9 blessings and a single 4 on a Naga Chassis, or two level 9 blessings and 4 on the rest. Could be brutal.
I have got to try that one out one day - sounds fun. It could be fun, but I don't see how you will mass sacred troops with such a low dominion...
A dominion of 3 would let you recruit only 3 per turn (assuming they are capitol only...) until you get enough temples built, and that's not so cheap now is it with your massively negative scales.
I dunno, it's cute, but effective? Well I'd have to see it to believe it
It would seem as though death9 (or 10) is perhaps a useful investment of points, but 3 9s... well outside of certain nations (Ermor) I can't see it as a competitive alternative to a less focused blessing strat.
I do understand the 'fun factor' though, but I'm not concerned about the 'fun factor' right now, I'm more interested in successful high bless strats for competative MP games. Or failing that, just how many people would actually want to try a high bless strat for reasons other than surprise.
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March 28th, 2004, 07:47 PM
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General
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Re: 101 uses of Death 10 pretender
Quote:
Originally posted by Graeme Dice:
There's no MR check for terror, so I'm not sure what you're talking about here. There might be a morale check involved, but that would be something completely separate from the penetration bonus that affects MR.
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There seems to be a -5 mrl check independent of casters lvl.
Panic -3.
Thus panic (greater area) is better vs hordes of regular troops and terror better vs elites.
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