.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old April 1st, 2004, 02:58 AM
Inigo Montoya's Avatar

Inigo Montoya Inigo Montoya is offline
Corporal
 
Join Date: Feb 2004
Location: Minnesota
Posts: 90
Thanks: 0
Thanked 0 Times in 0 Posts
Inigo Montoya is on a distinguished road
Default Re: Spell Effects Database?

Fantastic!!! This is exactly what I was hoping for!
__________________
I am looking for a six-fingered man.
Reply With Quote
  #2  
Old April 1st, 2004, 03:05 AM

Yossar Yossar is offline
Sergeant
 
Join Date: Feb 2004
Posts: 365
Thanks: 0
Thanked 0 Times in 0 Posts
Yossar is on a distinguished road
Default Re: Spell Effects Database?

Quote:
Originally posted by Peter Ebbesen:
Very nice work, Sunray!


I have a few problems with the wording of the FotA entry, though
quote:
From the list
Forge of the Ancients : gives a 50% forge bonus and every mage gets one more magic level when forging items ... even if his level is zero (yes a Fire-1 Initiate can forge a Fever Fetish or a Rainbow Armor !).
FotA gives +1 level in each path for purposes of forging, including all those he does not have. In the example above, any mage can make Fever Fetishes and Rainbow Armour when under the effect of FotA. [The example can be read - or misread - as if the Fire-1 on the mage is important for the purposes of the two items mentioned, which it is not].
Maybe it could have been a bit clearer but since Rainbow Armor takes no skill in Fire, I thought it was pretty clear. The example does point out, though, that you need to have some kind of magical ability to forge.

[ April 01, 2004, 01:06: Message edited by: Yossar ]
Reply With Quote
  #3  
Old April 1st, 2004, 07:07 AM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Spell Effects Database?

Quote:
Originally posted by Darryl:
Wishing for Armageddon kills 20% of the population in most provinces in the world! Yes, even the ones you don't own.
That's a little extreme, since it allows anyone who's mass produced clams (to get 100's of pearls per turn) to permanently destroy every nation other than Ermor in about 10 turns.
Reply With Quote
  #4  
Old April 1st, 2004, 08:24 AM

Guest
 
Posts: n/a
Default Re: Spell Effects Database?

Thank you all for the input.

Darryl, I changed Armageddon (Wish) as suggested: "earthquakes and meteors kill 20% of the population and of the units in most provinces of the world". And I added Lichcraft: "you don't need a second 'willing necromancer' to be transformed, the spell works like a summoning".

Peter, I changed FoA as suggested: "gives a 50% forge bonus and +1 level in each path for purposes of forging, including all those he does not have. (yes, an Astral-1 Sage can forge a Fever Fetish or a Rainbow Armor !)."

Yossar: I added Iron will in the list. It’s hard to understand why do some spells stack, and other do not. Same for items BTW (two Soul Contracts can give 2 Devils/t, but two Cauldrons of Broth are not cumulative). So I wrote the word “often” in my message

Cheers
Reply With Quote
  #5  
Old April 3rd, 2004, 06:42 AM

Curath Curath is offline
Private
 
Join Date: Feb 2004
Location: Finland
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
Curath is on a distinguished road
Default Re: Spell Effects Database?

Some observations:

Armageddon Lasts for multiple turns, which is why it's so evil. I was playing with some friends and one cast Armageddon, but the game was pretty much wrapped up at that point already. So I'm not sure how long it Lasts. 3+ turns anyway. Since units die off randomly (even pretenders!), it may stop when the caster gets waxed.

I need to do some more testing on it, but Forge of the Ancients seems to halve the gem costs, NOT give 50% forge bonus. Dwarven smith with Forge Lord hammer (75% total bonus) uses 10 gems (25% of 40) for a Robe of Invulnerability.
Reply With Quote
  #6  
Old April 3rd, 2004, 08:34 AM

Yossar Yossar is offline
Sergeant
 
Join Date: Feb 2004
Posts: 365
Thanks: 0
Thanked 0 Times in 0 Posts
Yossar is on a distinguished road
Default Re: Spell Effects Database?

Quote:
Originally posted by Sunray_be:
Yossar: I added Iron will in the list. It?s hard to understand why do some spells stack, and other do not. Same for items BTW (two Soul Contracts can give 2 Devils/t, but two Cauldrons of Broth are not cumulative). So I wrote the word ?often? in my message
I thought Zen said it would stack but then I tried it and after antimagic was cast my earth mage wouldn't cast iron will. So I'm not sure anymore.
Reply With Quote
  #7  
Old April 3rd, 2004, 08:38 AM

Yossar Yossar is offline
Sergeant
 
Join Date: Feb 2004
Posts: 365
Thanks: 0
Thanked 0 Times in 0 Posts
Yossar is on a distinguished road
Default Re: Spell Effects Database?

Quote:
Originally posted by Curath:
I need to do some more testing on it, but Forge of the Ancients seems to halve the gem costs, NOT give 50% forge bonus. Dwarven smith with Forge Lord hammer (75% total bonus) uses 10 gems (25% of 40) for a Robe of Invulnerability.
Forge of the ancient halves the base cost before Forging and Construction bonus are taken into account. Robe of Invulnerability has a base cost of 80 gems. Half of that is 40 with the Forge of the ancients. Multiply by 0.75 for the Forge bonus and you get 10. Ta da!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:14 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.