.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old April 2nd, 2004, 01:49 PM

magnate magnate is offline
Sergeant
 
Join Date: Mar 2004
Location: London, UK
Posts: 341
Thanks: 0
Thanked 0 Times in 0 Posts
magnate is on a distinguished road
Default Re: slow PBEM game request

It is possible to switch AI on part way through, so no problems with dropouts.

I'm interested, and should be able to do turns even when I am on leave (end June/early July).

Have experience of very few races though, so might be playing one for the first time ...!

CC
__________________
There will be poor always, pathetically struggling - look at the good things you've got ...
-- from "Jesus Christ Superstar"
Reply With Quote
  #2  
Old April 2nd, 2004, 01:58 PM

PrinzMegaherz PrinzMegaherz is offline
Sergeant
 
Join Date: Dec 2003
Location: Würzbueg, Germany
Posts: 397
Thanks: 0
Thanked 0 Times in 0 Posts
PrinzMegaherz is on a distinguished road
Default Re: slow PBEM game request

Is there still some place left?
If thats the case, I'm with you (well, in fact I'm against you, but never mind).
Reply With Quote
  #3  
Old April 2nd, 2004, 06:48 PM

Bob Thomson Bob Thomson is offline
Private
 
Join Date: Mar 2004
Location: California
Posts: 14
Thanks: 0
Thanked 0 Times in 0 Posts
Bob Thomson is on a distinguished road
Default Re: slow PBEM game request

Quote:
Originally posted by Saxon:
Two or three times a week sounds good, I would be interested.

May I suggest something, based upon my SEIV experience? Could we set deadlines, by which time the turns will be submitted and the turn MUST advance. Slow games tend to have more people asking for a day extra here and there and do tend to grind down to nothing. If we stick to the schedule, we will all miss a turn or two, but play will go on.

Also, at two turns a week, we would do eight turns a month. Are we all available for the next six months (turn 48)? Anyone got annual leave planned where they will be unable to play? I just got back from mine Monday, so I am free for a while.

Three turns a week is much harder to keep up with, but we do 12 turns a month and hit turn 48 in four months.

The fewer the players, the easier it is to keep rolling, so I would argue for a fairly low number of players.

Also, we may wish to discuss up front what happens to anyone who drops out and for whom we can not find a replacement. This situation can seriously imbalance a game. Is it possible to turn the AI part way through? I do not know.

Any thoughts on all this?
Reply With Quote
  #4  
Old April 2nd, 2004, 06:54 PM

Bob Thomson Bob Thomson is offline
Private
 
Join Date: Mar 2004
Location: California
Posts: 14
Thanks: 0
Thanked 0 Times in 0 Posts
Bob Thomson is on a distinguished road
Default Re: slow PBEM game request

Quote:
Originally posted by Bob Thomson:

Your suggestions all sound good to me. Unless somebody else wants to volunteer (anyone? anyone?) I'll go ahead and start this game. Please email me (bob@synapse-cs.com) with your game preferences, nation choice, etc.

Perhaps we can run three times per week for the first few weeks, then switch to twice a week. I agree with Saxon - there should be a regular schedule, if you're late you miss the turn. Is it possible to have another player play a turn for you if you're out of town?

- Bob

quote:
Originally posted by Saxon:
Two or three times a week sounds good, I would be interested.

May I suggest something, based upon my SEIV experience? Could we set deadlines, by which time the turns will be submitted and the turn MUST advance. Slow games tend to have more people asking for a day extra here and there and do tend to grind down to nothing. If we stick to the schedule, we will all miss a turn or two, but play will go on.

Also, at two turns a week, we would do eight turns a month. Are we all available for the next six months (turn 48)? Anyone got annual leave planned where they will be unable to play? I just got back from mine Monday, so I am free for a while.

Three turns a week is much harder to keep up with, but we do 12 turns a month and hit turn 48 in four months.

The fewer the players, the easier it is to keep rolling, so I would argue for a fairly low number of players.

Also, we may wish to discuss up front what happens to anyone who drops out and for whom we can not find a replacement. This situation can seriously imbalance a game. Is it possible to turn the AI part way through? I do not know.

Any thoughts on all this?

Reply With Quote
  #5  
Old April 3rd, 2004, 04:12 AM

BuayaDarat BuayaDarat is offline
Private
 
Join Date: May 2001
Location: Malaysia
Posts: 14
Thanks: 0
Thanked 0 Times in 0 Posts
BuayaDarat is on a distinguished road
Default Re: slow PBEM game request

Is there room for one more player? Let me know pls...

BuayaDarat
Reply With Quote
  #6  
Old April 3rd, 2004, 10:13 AM

Bob Thomson Bob Thomson is offline
Private
 
Join Date: Mar 2004
Location: California
Posts: 14
Thanks: 0
Thanked 0 Times in 0 Posts
Bob Thomson is on a distinguished road
Default Re: slow PBEM game request

Quote:
Originally posted by BuayaDarat:
Is there room for one more player? Let me know pls...

BuayaDarat
Sure! Send me an email with your preferred nations and what kind of map, etc. you would like to be on.

Bob Thomson, bob@synapse-cs.com
Reply With Quote
  #7  
Old April 4th, 2004, 09:29 AM

BuayaDarat BuayaDarat is offline
Private
 
Join Date: May 2001
Location: Malaysia
Posts: 14
Thanks: 0
Thanked 0 Times in 0 Posts
BuayaDarat is on a distinguished road
Default Re: slow PBEM game request

I just reviewed my time & I do NOT think I will be able to commit my time to the game. Maybe some other time.... Thanks...
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:41 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.