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April 3rd, 2004, 10:01 AM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
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Re: New map by Jason Lutes
Quote:
Oh, side note: 129, Blackwater Ruins is a "magic rich" province, but with magic sites set to 60, heavy searching (903131140) has revealed nothing. Looking at the map file, I'm guessing that the #terrain determines likelihood of magic sites? Is #terrain type 1568 actually something magic rich, and simply bad luck in this game?
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It's possible it's just bad luck. Try casting acashic record to make sure there is nothing there.
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April 3rd, 2004, 10:17 AM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
Thanks: 5
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Re: New map by Jason Lutes
Great map btw.
Unfortunately, it seems that link to fixed .map file on http://www.illwinter.com/dom2/maps.html is currently not working. 
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April 3rd, 2004, 10:50 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Re: New map by Jason Lutes
I suppose we'll have to do something about that.
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April 4th, 2004, 12:29 AM
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General
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Join Date: Nov 2000
Posts: 3,013
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Thanked 25 Times in 22 Posts
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Re: New map by Jason Lutes
The major problem I have with this map is that it's mostly forest and mountain provinces. There are very, very few good farm land and plains provinces to give you any kind of gold income, and strategic movement is not particulary useful when your troops all have to move through mountains anyways. I also don't really like how rivers carve up the land so badly.
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April 4th, 2004, 03:02 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: New map by Jason Lutes
Quote:
Originally posted by Graeme Dice:
The major problem I have with this map is that it's mostly forest and mountain provinces. There are very, very few good farm land and plains provinces to give you any kind of gold income, and strategic movement is not particulary useful when your troops all have to move through mountains anyways. I also don't really like how rivers carve up the land so badly.
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The gold income does seem to be an issue - then again, it forces a different style of play. Likewise the rivers - on the usual maps, there's very few real chokepoints or places that it really is important to place a fortress.
This feels to me more like a medeival / historical map, given that rivers did present huge barriers to armies - likewise mountain ranges. Places where the rivers were fordable, places where bridges had been built, passes through the mountains, those were where fortresses were built.
Whereas most of the Dom2 maps, you tend to have to put a solid blanket of fortresses, because there are precious few natural barriers.
A nice change of pace to the style of play required by other maps.
The only thing I see really flawed about the rivers is, as I've mentioned in this thread, that river's really really shouldn't pose a barrier to flying armies, and possibly not to aquatic races and sea-farers like Vanheim and the one Marignon theme.
__________________
Wormwood and wine, and the bitter taste of ashes.
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April 4th, 2004, 06:24 AM
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Sergeant
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Join Date: Feb 2004
Posts: 365
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Re: New map by Jason Lutes
Are 99 and 109 supposed to be connected? Don't seem to be now.
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April 4th, 2004, 02:29 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
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Re: New map by Jason Lutes
I dont mind the lack of farms. Feels good, feels different.
But Cainehill makes a good point. The rivers kind of get me too.
It would be nice if in the future there could be a chance in the way that borders work; there could be a "barrier", over which flying or sailing units can pass (for rivers) or just flying units could pass (for mountain ranges).
EDIT: Actually, can you say what additional magic bonuses one could expect in those special magic starburst areas? I havent found much magic in those places --- is that just random luck?
Thank you!
[ April 04, 2004, 13:45: Message edited by: tinkthank ]
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