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May 17th, 2001, 12:01 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: really big games
For IE Users: right-click the file, select "save target..."
For Netscape Users: hold "shift" while clicking the file.
You don't need to mess with file associations to D/L stuff.
__________________
Things you want:
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May 18th, 2001, 01:39 AM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
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Re: really big games
How about trying a smaller Version of your map? If the problems are with the size this should help.
Sounds like even a smaller Version would be very interesting to play on!
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May 17th, 2001, 04:48 PM
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General
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Join Date: Mar 2001
Location: UK
Posts: 4,245
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Re: really big games
QUOTE:
Seems to me the *internet* software is defective here, it should not CARE what file type is used standard or not....
/QUOTE
Welcome to the wonderful world of windoze. Real operating systems use information from inside the file as well to determine what kind of data it is.
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"Pinky, are you pondering what I'm pondering?"
"Uh, I think so, Brain, but balancing a family and a career ... oooh, it's all too much for me. "
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May 17th, 2001, 06:23 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
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Re: really big games
quote: Originally posted by dogscoff:
QUOTE:
Welcome to the wonderful world of windoze. Real operating systems use information from inside the file as well to determine what kind of data it is.
Oh, you mean like the Mac OS with its' resource forks???  (Not to start a flame, but just to point out that virtually all file-type schemes have some inherent problem or two...)
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May 17th, 2001, 09:37 PM
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Re: really big games
I brought up the map editor and started with a clean slate. I created a single star system. In that system I just kept adding planets. Everything was roman # to xxx, then the next was 31. Unfortunately everything after that was also 31, but it did not crash. When I tried editing my big map I must have selected one of the systems with more than 31 planets so that was why it crashed. I am now working on another map from a generated 253 system rich in ruins which is restricted to 1,2,3 star systems no trash and has warp points located anywhere in system. I am adding sphereworlds rock no atmosphere at three system intervals and will post in the maps/scenarios when I am done. There will be two Versions, one with just the spheres and another with many thousand planets. For me the map3.map is history, it was just a first hack posted to let you know what was possible. I expect the next map to Last me a month or two of game time, but if you have any ideas for what would be really neat in a map let me know here, maybe I will start over again.
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May 17th, 2001, 11:19 PM
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Sergeant
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Join Date: Mar 2001
Posts: 249
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Re: really big games
Actually the txt file worked fine for me I just changed the extension after I downloaded it and voila huge map... wow really huge map. I'm kinda wondering if I have the organizational skills to actually play this one
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May 18th, 2001, 10:18 AM
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General
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Join Date: Mar 2001
Location: UK
Posts: 4,245
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Re: really big games
QUOTE:
Oh, you mean like the Mac OS with its' resource forks??? (Not to start a flame, but just to point out that virtually all file-type schemes have some inherent problem or two...)
/QUOTE
Never used MacOS. I was actually thinking of my amiga (Yup, still going). I believe other unix like OSs have sensible filetype rec as well.
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"Pinky, are you pondering what I'm pondering?"
"Uh, I think so, Brain, but balancing a family and a career ... oooh, it's all too much for me. "
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