.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old April 7th, 2004, 02:42 PM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Your Favorite Paths and Races

Quote:
Originally posted by Endoperez:
Okay, Sea King.
Sea King is a gamble to get Earth-2, but about 10 will propably do the trick. And Sea Kings can give you have access to every site-searching spell in the game, including Acashic Record if you want to.
I'm not sure why someone would want an astral 2 sea king instead of just a standard deep seer.

Quote:
Astral and Death can be easily raised to 3 or even 4,
Death can be easily raised to level 4, astral cannot, since there is only one astral booster available to Atlantis.
Reply With Quote
  #2  
Old April 7th, 2004, 03:23 PM
Nagot Gick Fel's Avatar

Nagot Gick Fel Nagot Gick Fel is offline
Major
 
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
Nagot Gick Fel is on a distinguished road
Default Re: Your Favorite Paths and Races

Quote:
Originally posted by Graeme Dice:
Death can be easily raised to level 4, astral cannot, since there is only one astral booster available to Atlantis.
(1) If you want astral boosters 3 stral-proficient pretenders are available to Atlantis. And with the Sea Kings covering everything I think astral is an obvious candidate as an alternate magic path for the 2 liches as well. So getting Rings of _____ry shouldn't pose a problem. And of course the Seer pretender can easily pick a bit of earth for Astral Coins too. You just have to ask yourself "do I want easy access to astral boosters or not?" when designing your nation.

(2) With all that hype about clam hoarding, I expect a good part of the Atlantis players will default to an Astral 6+ pretender, and will generate a comfortable astral output when they reach Construction 6. Even without an astral pretender these clams will make it easy to empower a mage to astral-3 in time.

(3) I've not seem him in awhile but I think one of the Atlantian heroes comes with Astral 3.
__________________
God does not play dice, He plays Dominions Albert von Ulm
Reply With Quote
  #3  
Old April 7th, 2004, 05:20 PM

HotNifeThruButr HotNifeThruButr is offline
Sergeant
 
Join Date: Apr 2004
Location: In your mind
Posts: 264
Thanks: 0
Thanked 0 Times in 0 Posts
HotNifeThruButr is on a distinguished road
Default Re: Your Favorite Paths and Races

I'm still waiting for my copy of Dominions 2, but from the first demo, I can predict that I'd like Marignon + Fire. On the other hand, there are new races for Ascension Wars, and I'll look forward to playing Tien'Chi, with their composite bow archers and Red Guard... don't ask me why I want to use Red Guard.

I'm voting Marignon

(BTW, first post!)
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:31 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.