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April 6th, 2004, 09:41 PM
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Sergeant
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Join Date: Jan 2004
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Re: "Got Blood?" -- BF Ulm AAR (Newbie)
Well i wasn't aware that the effects of Fortune Tellers stacked nor that how influential the luck value in the capital was throughout the kingdom.
Ulm crossbows are a great deal with 12 precision. I guess i was trying to play Ulm as a blood nation and found them sorely lacking in that regards compared to the others.
And i must admit, ive yet to use any sort of communion or sabbath mage combos in either single or multi  . So i can't judge the usefulness of Ulm's large supply of 1 Astral casters.
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April 7th, 2004, 06:16 AM
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Re: "Got Blood?" -- BF Ulm AAR (Newbie)
I thought I'd offer a little advise to those who use VC's and their uses.
Reasons I use VC's:
1. Summon Lammashatas (Go immortality)
2. Cut supply lines inside your dominion without fear.
3. High Surviviable Leadership with Stealth (Important midgame after you've steamrolled 2 or 3 people and people trying to assassinate, etc).
4. 2 Death and 2 Blood allow you to summon Bane Lords and Blood Thorns.
5. In a Communion can Drain Life like a Champ.
All of these things make me use VC's. Don't look away from the good advise of some of those here, but also don't forget the lowly VC. He fills a gap for BF Ulm and can be changed to suit your needs because of his Blood-Only Resource cost. And until you need him he can provide you with Slaves to feed your ID addiction.
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April 7th, 2004, 06:24 AM
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General
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Join Date: Nov 2000
Posts: 3,013
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Re: "Got Blood?" -- BF Ulm AAR (Newbie)
Quote:
Originally posted by SelfishGene:
Well i wasn't aware that the effects of Fortune Tellers stacked nor that how influential the luck value in the capital was throughout the kingdom.
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If I remember correctly, the luck scale in the capital determines whether the events that happen will be good or bad events. Fortune tellers only protect the particular province they are in from a bad event.
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April 8th, 2004, 02:23 AM
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Second Lieutenant
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Join Date: Feb 2004
Location: Titusville, FL
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Re: "Got Blood?" -- BF Ulm AAR (Newbie)
Turn 3
No real story this turn. Sorry. I'm not very good at writing this stuff.
Anyway.
I get several surprises in the Messages. First and foremost, there was not 1 but 2 battles in Fenatice Last turn. I also see that I had an event in Ulm... dreading the worst, I am pleasantly surprised that it's a benign finding of 5 Air Gems. Now, if I only had an Air Mage...
Anyway, Pythium and Caelum make prophets out of a Serpent Lord and a Storm General, respectively.
I look at the first battle of Fenatice, and see that I had taken out the LI/X-bow enemies losing only 2 troops (I think Barbarians). Looking at the second battle, I find out that C'tis also wanted the province, but I beat him out destroying his initial army losing 12 troops of my own. I plan to capitalize on this immediately.
Finally, Evita (1S1N) joins Irma & the Ditz (WB show coming soon!) in the research squad.
Now, for orders:
Karl + Rexor move to attack the C'tissian province of Zimmria, located to the NW of Fenatice. The plan is to see if we can rapidly roll back C'tis to their starting province, and take them out before they get any worse.
Nan Bagor takes the troops produced so far (minus the Wolves) and moves to Fenatice.
My mages research.
I recruit a 3rd Fortuneteller, 3 Morningstar Infantry, and 4 Rangers (168 gold).
I reduce taxes in Fenatice to 50%, to offset unrest.
Status Report:
Treasury 11
Income 196 (+16)
Upkeep 40 (+11)
Gems: 5A3S9D3N
Gem Income: +1S+3D+1N
Research: Alteration(2), Thaumaturgy
Research 'Income': 32 of 32
More to come, so stay tuned!
Bayushi Tasogare
__________________
Scott Hebert
Gaming Aficionado
Modding Beginner
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April 8th, 2004, 08:26 PM
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Corporal
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Join Date: Feb 2004
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Re: "Got Blood?" -- BF Ulm AAR (Newbie)
Sounds like the plans are a-rolling. Keep us updated. I might actually get back to the Caelum game a bit later.
Wyatt
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April 8th, 2004, 09:04 PM
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Major General
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Re: "Got Blood?" -- BF Ulm AAR (Newbie)
How does the scout hunting nerf of the new patch affect your hunting operations?
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April 9th, 2004, 02:51 AM
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Second Lieutenant
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Join Date: Feb 2004
Location: Titusville, FL
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Re: "Got Blood?" -- BF Ulm AAR (Newbie)
Quote:
Originally posted by Norfleet:
How does the scout hunting nerf of the new patch affect your hunting operations?
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To be perfectly honest, I don't expect it to hurt it in the least. I didn't really plan on hiring Scouts to do my Bloodhunting; it may be (have been?) more economical, but I dislike the vagaries of the market, as it were. OTOH, I haven't started blood hunting yet; for me, the Blood Count is a good commander (my best, in fact) and a good mage, but I don't feel he justifies the early redirection of resources towards bloodhunting that it requires to get him. The other thing is that the provinces I've conquered so far had no scouts and not enough resources to build independent Commanders (which may come to bite me in the ***). We'll see.
Also, for those that wanted Ulrich's stats:
Ulrich Patrifagus (and yes, he ate his father; good naming, IW)
the Ghoul Baron
(stats in parentheses are for equipment that he comes with)
HP: 18
Protection: 0 (19)
Morale: 18
Magic Resistance: 12
Encumbrance: 0
Strength: 14
Attack: 12 (13)
Defense: 11 (4)
Precision: 10
Move: 1/7
Leadership: 25/70/0
Unholy 2(!), Sacred, Cause Fear(-3), Undead, Poison Resistance (100), Need Not Eat
Weapons: Flail
Armor: Helm, Full Plate of Ulm
I'll try to get the next few turns up before too much longer.
Bayushi Tasogare
__________________
Scott Hebert
Gaming Aficionado
Modding Beginner
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