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  #1  
Old April 3rd, 2004, 04:07 PM
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Default Re: Scales or Blessing Effect?

Quote:
Originally posted by Cohen:
Ulm, Abysya or Marignon ...

but Marignon could have Fires of Faith and scales combo
With Marignon I think blessings are quite useful. Not Ulm, and I dont think Abyssia. But like many things in this game it depends on your playing style. If you USE the sacred troops alot for Marignon then adding blessings can be useful. If you are having more fun with fire-magic items added to assassins then probably not.
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Old April 3rd, 2004, 04:52 PM
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Default Re: Scales or Blessing Effect?

Iron Faith Ulm deserves to be tried at least once with a mondo blessing, 'though. Black Templar knights with flaming weapons, oh my! ('tho 75% lightning resist might be handy instead, given how Orb Lightning and similar is probably among the easier ways for certain nations to get past the Black Steel).
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Old April 3rd, 2004, 06:43 PM
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Default Re: Scales or Blessing Effect?

Quote:
Originally posted by Cohen:
Ulm, Abysya or Marignon ...

but Marignon could have Fires of Faith and scales combo
Marignon almost begs for a high-blessing strategy. True, the Knights of the Chalice can only be recruited in the capitol, but the sacred Paladin heavy cav commander can be recruited in any fortification, as can the flagellants - extremely cheap fragile sacred militia with very high morale.

Swarms of them with Fire-9 (easy for Marignon to get with the Phoenix or the Flaming Head pretender, among others) are pretty potent - lots die, but then the others crowd in and lay waste.

Seems like heavy air, water, or earth blessings would likewise be good, all for differing reasons.
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Old April 3rd, 2004, 07:27 PM
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Default Re: Scales or Blessing Effect?

Why hasn't anyone yet mentioned Vanheim? Te nation with the best overall blessed units in game and they can buy them outside home too.

Vanheim with water-9 gives the vanir so ridiculous def value that almost nothing ever hits them, fire 9 means that the Vanir that usually lack on the punch side get very high att and flaming weapons. Also, their weapons are long, and everyone knows that combo of flaming & long & very high att is VERY useful...
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Old April 5th, 2004, 01:12 AM
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Default Re: Scales or Blessing Effect?

Quote:
Originally posted by Tuna-Fish:
Why hasn't anyone yet mentioned Vanheim? Te nation with the best overall blessed units in game and they can buy them outside home too.

Vanheim with water-9 gives the vanir so ridiculous def value that almost nothing ever hits them, fire 9 means that the Vanir that usually lack on the punch side get very high att and flaming weapons. Also, their weapons are long, and everyone knows that combo of flaming & long & very high att is VERY useful...
I thought the max damaged on repels attacks is caped at 1? Do you mean that things like flaming weapons are exception from this limitation? If so, are the other exceptions? (like would poisoned weapon poisen attackers on succsesefull repel attempts?)

Also another unrelated question - how excatly fireshields, wine shields, and astral shields effects work? Are they trigered on any attack that lands on target? (no matter if it casue damage or not) Or just any melee attacks against protected target?

And what protects against these shield effects? I know MR helps vs vines and astral shiled. What about fire shield? (other than fire resistanse of course)
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Old April 5th, 2004, 05:26 AM
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Default Re: Scales or Blessing Effect?

I don't think you have any defence against Vine Shield. I think that it casts Tangle Vines on the attacker... but don't know for sure. Maybe I should try that.

The damage from repel is just a 1 point, but if 8 points of armor-piercing fire damage are given besides it as they are for normal attacks... *shudder*!

On the other hand... I could see need for pike-wielding sacred unit.
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Old April 5th, 2004, 06:40 AM
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Default Re: Scales or Blessing Effect?

Quote:
Originally posted by Endoperez:
The damage from repel is just a 1 point, but if 8 points of armor-piercing fire damage are given besides it as they are for normal attacks...
According to the devs, repel shouldn't trigger any "special" attack neither from weapon nor bless. In fact, repel is a special attack all for itself and doesn't use the normal attack code. It's a sub-part of it.

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