well, not really invincible.
If you had 500kT of ablative deflectors (1 shield, 1hp each), then:
-16 meson bLasters @ 30 damage reduces shields to 20.
-one meson bLaster cuts down shields, destroys 10 ablatives. Shields rise to 30.
-one meson bLaster cuts down shields
-one meson bLaster kills 30 ablativs, shield rises to 30.
-one meson bLaster cuts down shields.
-etc.
As long as that one bug has been fixed, so the damage getting through the shields must be greater than zero for the crystalline effect to work.
I would still suggest making the deflectors the size of normal shields, so you can add multiple gens, but you can't abuse the ability.
One-per-ship restrictions are good too.
[This message has been edited by suicide_junkie (edited 17 May 2001).]
quote:
Reduce the amount of population that can be carried in a cargo bay.
Is there a setting in settings.txt for that? I can't remember.
quote:
Advanced Stellar manipulation components Smaller, cheaper and maybe self repair. This could Allow individual warships the capability to open and close warp points etc..
B5 jump drive anybody

Actually, for that kind of thing, I took the map editor, and added a "hyperspace" system. for big maps, I link nine or so systems into a square, and the small sector squares of hyperspace map directly to the systems squares on the galaxy map! Add fifty wormholes to connect all the systems to their respective locations in hyperspace, and you've got a B5 universe! Add black hole effects to hyperspace, make it a level 5 nebula, and you get ships drifting off course in hyperspace, getting lost and dying, and no combat allowed.
quote:
Add levels to existing tech to allow for miniturization of components.
I like it. I'll have to write a program to read the file, duplicate every component, and reduce the price of the copy while increasing the tech requirements. It'll work great!
quote:
Get aaron to allow towing of ships with tractor beams on the strategic map and tactical combat.....
Ohh! ohh!
Idea! set tractor beams to allow targetting of friendlies. you can then catapult capture ships into the enemy force, or yank a crippled ship out of the way of enemy fire! (just like the defiant was saved in one episode)
BUT, even better, make a friendly-targeting only weapon that does negative damage to shields only!. You can boost an allied ship's shields, at the expense of your own supplies.
[This message has been edited by suicide_junkie (edited 17 May 2001).]