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April 4th, 2004, 04:38 AM
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First Lieutenant
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Join Date: Mar 2004
Location: CA
Posts: 744
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Re: Magic sites questions
[quote]Originally posted by Gandalf Parker:
nothing (defaults to plains) 0
small 1
large 2
sea 4
fresh water 8
mountain 16
swamp 32
waste 64
forest 128
farm 256
nostart 512 - for islands and special provinces
manysites 1024 - increased site frequency
I assume that "small" or "large" flags only affect province population/income/supplies, and not magic sites or its frequency, right?
I also assume that freshwater is invisible modifier (but you can guess it by presebse of the river in province, if map has been created correctly), which dioesn't affect site frequency but that enables some additional water sites, according to Zen. ( in addition to increasiang income in provinces with rivers and having possibilty of floods in random events). Is it correct?
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April 4th, 2004, 04:45 AM
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First Lieutenant
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Join Date: Mar 2004
Location: CA
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Re: Magic sites questions
Quote:
Originally posted by Kristoffer O:
I'm not sure of the specifics. Waste might be 30, swamp and mountain 20. It was just a guess.
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Oh all right. I know you've said it earlier that you are not sure of exact numebrs, but I thought you mean the exact value of modifiers, not which one is better than others. My fault, sorry.
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April 4th, 2004, 04:59 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Magic sites questions
The best I could find on terrain effects was...
mountain - good for resources and magic sites, bad for money
forest - same as mountain, but less so
farmlands - good for money, bad for resources and sites
swamp - just plain bad
waste - good for magic sites, bad for money
sea - good for atlantis
nostart - no player can start with their capital here
I forget what it was about fresh water. Money I think. Of course all of them do have some effect on random events. Such as fresh water (rivers) for flooding.
__________________
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April 4th, 2004, 05:36 AM
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First Lieutenant
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Join Date: Mar 2004
Location: CA
Posts: 744
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Magic sites questions
Quote:
Originally posted by Gandalf Parker:
The best I could find on terrain effects was...
mountain - good for resources and magic sites, bad for money
forest - same as mountain, but less so
farmlands - good for money, bad for resources and sites
swamp - just plain bad
waste - good for magic sites, bad for money
sea - good for atlantis
nostart - no player can start with their capital here
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Yes, I am aware of this list. In fact I've started this tread trying to get more information to regardin it, since it is very general. However I am not sure that it is entirely correct one - Swamps for example tend to produce more magic sites AFAIK, while in the list they are marked as "plain bad". (KristofferO kindof confirmed it about Swamps being good for magic in his post, however since he warned that this is just a guess, so AFAICT it is still not certain at this point. Although I think I've found more than regular share of magic sites in the Swamps in my games)
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