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April 4th, 2004, 02:24 PM
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Lieutenant Colonel
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Re: Simple Idea for Witch Doctors ...
I like the idea, and dont think it would make them overpowered. I find them currently over-nerfed.
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April 4th, 2004, 04:21 PM
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Lieutenant General
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Re: Simple Idea for Witch Doctors ...
Quote:
Originally posted by Teraswaerto:
Certainly the Witchdoctors would need to cost more than they do now if they had healing powers.
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If they had full healing, sure - but I think what was proposed was simply healing disease, not that they heal all ailments. Healing disease certainly shouldn't increase the price much, if at all.
Even full healing doesn't seem like it should increase the cost much, but I may be underestimating the power of healing. (And it would also take away from Arco's big thematic draw of being the only nation with easy access to healing.)
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April 4th, 2004, 05:03 PM
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Corporal
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Re: Simple Idea for Witch Doctors ...
Quote:
If they had full healing, sure - but I think what was proposed was simply healing disease, not that they heal all ailments. Healing disease certainly shouldn't increase the price much, if at all.
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Yes, Cainehill. That is what I meant. They would only be able to heal *disease*, not replace lost limbs etc. Very thematic. Not too powerful.
[ April 04, 2004, 16:04: Message edited by: pole_shift ]
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April 4th, 2004, 07:14 PM
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First Lieutenant
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Re: Simple Idea for Witch Doctors ...
Quote:
Originally posted by Cainehill:
Even full healing doesn't seem like it should increase the cost much, but I may be underestimating the power of healing. (And it would also take away from Arco's big thematic draw of being the only nation with easy access to healing.) [/QB]
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I disagree with this - the ability to make afflictions disappear is very interesting when you start using SCs, or, as Alex would call them, thugs. When you have a significant investment in a single unit, being able to remove the afflictions is really important.
Of course, there's always Gift of Health for that, but it's only in SP that you can be reasonably sure it won't be fought over.
Giving cheap affliction removal to Machaka would mean... I don't know, but it very possibly could result in significant balance shifting.
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April 4th, 2004, 07:53 PM
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Second Lieutenant
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Re: Simple Idea for Witch Doctors ...
Witches too then? Iirc, their flavor text also includes a line about peasants fearing their healing powers...
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April 4th, 2004, 09:03 PM
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Private
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Re: Simple Idea for Witch Doctors ...
I'd support giving Witch Doctors the ability to heal diseases like Arco priestesses can heal any affliction. (Everyone who hasn't yet should note that the suggestion was to give Witch Doctors the ability to heal only diseases, not other types of afflictions.) I don't see it shattering the game balance, as it isn't terribly useful against most enemies. Mostly perhaps Dead Ermor if you miscalculate your need for supply items, and C'tis with Miasma theme, I'd think.
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April 4th, 2004, 11:57 PM
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Second Lieutenant
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Re: Simple Idea for Witch Doctors ...
I would view the ability to heal ONLY diseases as something not worth bothering with. I mean, what you're proposing is just not really strategically sound, from a logistical sense. If you're playing against hostile dominions or Miasma (which I guess qualifies), you're not going to stay in that dominion to heal your troops. Also, if you get unlucky and don't heal the disease in a few turns, the troop will have enough afflictions that it's probably better off dead anyway.
On the other hand, if you don't stay in their dominion to heal people, you're not gaining anything.
Now, if you're proposing that they heal diseases _without using a command_... I would have to oppose that suggestion on the grounds that it's unbalancing.
Have you considered the possibility for abuse of Fever Fetishes? You can just move the Fetishes around while the Witch Doctors just heal the diseases. Especially if they remove the ability of undead to have the Fetish, you're talking about Machaka being the only nation to be able to profit long-term from them.
No, I really don't think the Witch Doctor needs anything to make him good just as he is.
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