As for shield tech, I was thinking of making four different categories, with widely differing requirements.
A basic tech shield would be:
"Particulate shielding"
requires Physics 1 to open.
medium sized generators, "phased" shields, weak strength, moderate self-regeneration.
The generators would trap a thick cloud of dust in magnetic fields, to protect the ship.
"Magnetic Shields"
Massive generators, sucking lots of supplies, little regeneration, moderate strength, normal protection. Basically a incredibly intense magnetic field deflects most particle beams on the subatomic level.
Next would be a
"Spacial Turbulence Shield"
requires Physics 2 or stellar manipulation 5 to open.
The generators create a standing gravitational wave at a certain distance from the ship, distorting & scattering beam weapons, and tearing physical objects into shreds of plasma.
Large generator size, heavy shielding, standard shield points, little to no regeneration.
With physics 3 and gravitational weapons,
you get a graviton shield tech area.
Smallish generators, providing good strength shielding, fast regen, and phased shields. Really expensive.
so, basically, you would have to decide whether to continue to develop the current technology to get a little more oomph out of 'em, or spend a bunch of research to get the beginning next-generation technology, which starts out weaker, but has more potential.
quote:
normal V 300 500 0 (no change)
phased I 300 450 50
phased II 375 500 100
phased III 450 550 150
phased IV 525 600 200
phased V 600 650 250
Well, 600 shields in your shield V is definitely way too much. Try having the advances slow down as the tech matures: ie.
N1: 75 (+75)
N2: 125 (+50)
N3: 160 (+35)
N4: 185 (+25)
N5: 200 (+15)
P1: 200 (+phasing)
P2: 260 (+60)
P3: 300 (+40)
P4: 320 (+20)
P5: 330 (+10)
This way, phased are still a breakthrough tech, giving your research into shields new life, but it dosen't go way beyond the original SE4 max shield strength.
[This message has been edited by suicide_junkie (edited 17 May 2001).]