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  #1  
Old May 17th, 2001, 05:21 PM

Hydraa Hydraa is offline
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Default Re: Modder brainstorming session


To give a different opinion on the shield/phased shield debate.

Phased shields are a enhanced technology that takes time to ramp up. IT may do more than it's technolgy that it replaces but it may take additinal time to ramp up


Computer moniters - we have crt and lcd screens (taking it ot basics).

We have overlap of the two technologies.

LCD starts out displaying less than a same era crt screen even though it has a smaller foot print. As LCD tech improves you get more colors and resolution to bring it up to or surpass the CRT maintaining the smaller footprint that it has.

Meanwhild LCD is more expensive than CRT for the same size.

My opinion is that the larger problem is in the way the ai and the upgrade process thinks that phased shields I are better then Shield V when in only a few case that is so.
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  #2  
Old May 17th, 2001, 05:53 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Modder brainstorming session

As for shield tech, I was thinking of making four different categories, with widely differing requirements.

A basic tech shield would be:
"Particulate shielding"
requires Physics 1 to open.
medium sized generators, "phased" shields, weak strength, moderate self-regeneration.
The generators would trap a thick cloud of dust in magnetic fields, to protect the ship.

"Magnetic Shields"
Massive generators, sucking lots of supplies, little regeneration, moderate strength, normal protection. Basically a incredibly intense magnetic field deflects most particle beams on the subatomic level.

Next would be a
"Spacial Turbulence Shield"
requires Physics 2 or stellar manipulation 5 to open.
The generators create a standing gravitational wave at a certain distance from the ship, distorting & scattering beam weapons, and tearing physical objects into shreds of plasma.
Large generator size, heavy shielding, standard shield points, little to no regeneration.

With physics 3 and gravitational weapons,
you get a graviton shield tech area.
Smallish generators, providing good strength shielding, fast regen, and phased shields. Really expensive.

so, basically, you would have to decide whether to continue to develop the current technology to get a little more oomph out of 'em, or spend a bunch of research to get the beginning next-generation technology, which starts out weaker, but has more potential.

quote:
normal V 300 500 0 (no change)
phased I 300 450 50
phased II 375 500 100
phased III 450 550 150
phased IV 525 600 200
phased V 600 650 250

Well, 600 shields in your shield V is definitely way too much. Try having the advances slow down as the tech matures: ie.
N1: 75 (+75)
N2: 125 (+50)
N3: 160 (+35)
N4: 185 (+25)
N5: 200 (+15)
P1: 200 (+phasing)
P2: 260 (+60)
P3: 300 (+40)
P4: 320 (+20)
P5: 330 (+10)

This way, phased are still a breakthrough tech, giving your research into shields new life, but it dosen't go way beyond the original SE4 max shield strength.

[This message has been edited by suicide_junkie (edited 17 May 2001).]
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  #3  
Old May 17th, 2001, 08:34 PM
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Default Re: Modder brainstorming session

quote:
Originally posted by geoschmo:
Nitpick alert...Nitpick alert...

Sorry Puke, the SR71 has never been caught by anything, and the U-2 wasn't cought by another aircraft. Gary Powers was shot down when the Soviet Air Defense sent up a BUNCH of surface to air missles. One managed to get close enough that when it exlploded it damaged his plane. (Of course the shotgun approach also knocked out at least one of the MIGS persuing him as well.)

Doesn't affect the point you were making. I just felt like being picky.
Geo




thank you for clarifying, i need to study up on my cold war facts it seems. i distinctly recal MIGs taking down one of our high altitude planes, it was part of how we came to realize the value of short range high speed planes. at least thats how the Version i read was selling the story. not sure which incident it was though, or with what aircraft.
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  #4  
Old May 17th, 2001, 10:27 PM
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DirectorTsaarx DirectorTsaarx is offline
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Default Re: Modder brainstorming session

quote:
Originally posted by Nitram Draw:
I'm the opposite.
I would like to see even more differances in the regular and phased shields. I would like to see the ability "skips phased shields" added. Then you could create phased skipping weapons too, give a use for the Menson bLaster maybe. You would have to really know the enemy then!



I think the only shield-skipping weapon that's affected by phased shields is the phased-polaron beam. ISTR that Null-Space Weapons and Temporal Shifters will ignore phased shields as well as normal shields...

Or are you suggesting a "Reverse-Phased-Polaron" type weapon that is stopped by normal shields but passes through phased shields?
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  #5  
Old May 17th, 2001, 10:34 PM

Nitram Draw Nitram Draw is offline
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Default Re: Modder brainstorming session

Yes, I would like to see phased shield skipping weapons. Weapons that skipped specific armor would be neat also. That way you would have an even harder time building a killer ship. You could have specialized attack ships that work great against certain weapons but are vunerable to the wrong ones.
Don't guess wrong
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  #6  
Old May 17th, 2001, 11:33 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Modder brainstorming session

That sounds like something that was kicked around a while ago...

-Give the weapons arbitrary damage types, from a damagetype.txt file.
-Give the defences arbitrary defence types too, from defencetypes.txt file.
-Every entry in damage types goes like the following:
Name := fire
Defence name 1 := normal shield
Defence effect 1 := block
Defence amount 1 := 100%
Defence name 2 := asbestos armor
defence effect 2 := changedamage
defence amount 2 := 50% (reduces damage by half before it hits this or any other components)
defence name 3 := flammable internals
defence effect 3 := block
defence amount 3 := 500% (hurts component 5x normal)
...etc...

you could make up as many defence types as you like, and have each one block, changedamage, be skipped, by each damage type individually!

----------------------------------
For the "solar sails without ship engines" thing, I've just made two different Sails. one normal, and one with "built in steering thrusters".

The steering thruster Version will cost a little more (50/0/50), and will provide one standard movement, and have one less bonus movement to compensate.
IE. SS3, thruster Version has: 1 standard, 2 bonus.

BTW, this has been tested and WORKS!!!
Just use the standard sail for engine ships, cause the solo Version uses up an engine slot.

[This message has been edited by suicide_junkie (edited 17 May 2001).]
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  #7  
Old May 18th, 2001, 01:01 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Modder brainstorming session

quote:
How about in addition to normal engines, tactical engines that give extra combat moves but less strategic moves and vice versa.
--------------------------------------------------------------------------------
Use the afterburner ability! yes! and perhaps we could give an engine a "-1" afterburner, so it gives 2 movement in strategic, but gives a total of zero in tactical!


Reality attack. -ve afterburner stuff dosen't reduce combat speed.
Just remembered I may have forgotten a small detail... will update this after I check...
Crap. Its true. -ve afterburners change to zero effect.

Anybody have ideas on how to fake our way around this?

[This message has been edited by suicide_junkie (edited 18 May 2001).]
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