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April 7th, 2004, 12:23 PM
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Major
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Join Date: Sep 2003
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Re: Sun Tzu and very annoying AI battlefield behavior
I'll have to check this, but it might be due to a "too clever" spellcasting AI.
I mean, what if the AI refuses to cast raise XXX once the enemy army is defeated - maybe to avoid wasting valuable corpses that could be reanimated during the next season? If that's the case and the mage is beyond range for other spells, his only available option to carry his orders on is to move closer to the ennemy.
What happens if you script him to specifically cast 'raise XXX' (might not work) or put him on hold x 5/stay behind troops? What happens if you deploy him closest to the enemy so he's in range for Frighten, Decay or other ranged spells?
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God does not play dice, He plays Dominions Albert von Ulm
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April 7th, 2004, 12:53 PM
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Corporal
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Join Date: Apr 2004
Location: Winter Park, Florida
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Re: Sun Tzu and very annoying AI battlefield behavior
[edited}
[ April 07, 2004, 11:55: Message edited by: Anglachel ]
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Where the lion's skin will not reach, you must patch it out with the fox's.
Plutarch
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April 8th, 2004, 01:31 AM
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Lieutenant Colonel
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Join Date: Jan 2004
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Re: Sun Tzu and very annoying AI battlefield behavior
I will try it out, thanks NGF. Problem is this was very early in the game and I didnt have anything researched. (100% construction till then, it was only turn 10 or something.)
Think it still might be nice if the tactical AI eased up a bit on armies which have routed, *especially* if these are independent armies (since there is no point in slaughtering them, they have nowhere to go.) Especially if it means reducing casualties by 100%.
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April 8th, 2004, 01:43 AM
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Colonel
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Join Date: Apr 2002
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Re: Sun Tzu and very annoying AI battlefield behavior
Put the guy on "hold" orders for as long as possible, or best send a non-flier.
I usually take the province directly with the assassin in this case : OK, it's 1 assassin turn wasted, but I find it very fun to see my lone guy chasing the mass of frightened indy troops, and then crowning himself King of That Land 
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April 7th, 2004, 02:20 PM
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Major
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Re: Sun Tzu and very annoying AI battlefield behavior
If hold/stay behind troops doesn't behave as expected if the Seraph is alone, maybe sending 1 Harab Seraph + 1 Raptor will fix this - I mean, now the mage has real troops to stay behind.
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God does not play dice, He plays Dominions Albert von Ulm
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