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April 10th, 2004, 11:08 AM
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Re: Scout Bloodhunting Nerf - New Numbers?
Quote:
Originally posted by Graeme Dice:
So, if we go by Saber Cherry's previous numbers, it now takes 8 scouts to be as effective as a single blood 1 mage with a SDR. Looks like that just about evens out the costs for most of the blood mages out there so that they are the most effective hunters.
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Dont forget the unrest effect. 8 scouts should make about 25 unrest points in the province. 1 mage with a rod should make about probably less than 10 points. A big difference if you take the gold loss (and the patrolers' price) into acount.
And the upkeep cost of most blood mages is halved since they are sacred (Warlock Apprentice, Pandemoniacs and Hags are an exception).
Cheers
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April 10th, 2004, 12:01 PM
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First Lieutenant
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Location: CA
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Re: Scout Bloodhunting Nerf - New Numbers?
So let's say you are playing Abyssia and using warlock apprentice (blood2 mage) for bloodhunting. How many mages (with rods) you should have per one 8K-12K province? 1? 2?
Up until now I was using 7-8 scouts per province for bloodhunting (even with blood nations) - that would allow me to have zero tax and close to zero unrest without patrolling. I don'tlike patrolling my blodhunting sites, since it kills a lot of people and patrols cost money to maintain. Is it efficient tactic or do most people patrol their bloodhunting provinces? If so how heavely?
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April 11th, 2004, 01:30 AM
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Corporal
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Location: Finland
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Re: Scout Bloodhunting Nerf - New Numbers?
I dont like patrolling because it will kill of the popultion of the province.
In my experience, 2 warlock apprentices with sdr in a ~10k province with 0 tax is optimum: They get 15-20 slaves a turn and unrest stays at 0. One good thing is that the income is very constant, also, the population drop is minimal and easily counterable by growth.
Also note that high dominion lowers unrest, so bloodhuntsites should have a temple. This can easily be used for blood sacrifice for abysia and mictlan to lift dominion to max very fast to minimize unrest. At higher dom levels a province can support more hunters.
Also, the blood-1 priest the blood of humans theme has seems very good for hunting with sdr: at price 100 and holy it is very cheap to maintain and it gets decent amount of slaves.
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April 10th, 2004, 06:44 PM
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Major General
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Re: Scout Bloodhunting Nerf - New Numbers?
Quote:
Originally posted by Stormbinder:
Up until now I was using 7-8 scouts per province for bloodhunting (even with blood nations) - that would allow me to have zero tax and close to zero unrest without patrolling. I don'tlike patrolling my blodhunting sites, since it kills a lot of people and patrols cost money to maintain. Is it efficient tactic or do most people patrol their bloodhunting provinces? If so how heavely?
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I tend to patrol my provinces as Mictlan: Even under patrolled hunting, with growth scale, the population will get larger. One advantage is that Mictlan can patrol with slaves, which are free of upkeep and can be raised by Tribal and Priest Kings free of charge: Tribal Kings have the approximate upkeep value of a scout, being $40, but sacred. Thus Mictlan can afford to hunt without giving up tax income or paying exhorbitant sums in patrollers: I find that a ratio of two priests per full Tribal King makes a good hunting ratio for patrolled hunts.
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April 10th, 2004, 06:58 PM
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General
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Re: Scout Bloodhunting Nerf - New Numbers?
Quote:
Originally posted by Norfleet:
[QB]One advantage is that Mictlan can patrol with slaves, which are free of upkeep and can be raised by Tribal and Priest Kings free of charge:
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I believe that slaves had an upkeep of about 0.067 gold per unit. This may have changed in the latest patch, but they aren't completely free.
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April 10th, 2004, 07:07 PM
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Major General
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Re: Scout Bloodhunting Nerf - New Numbers?
Quote:
Originally posted by Graeme Dice:
I believe that slaves had an upkeep of about 0.067 gold per unit. This may have changed in the latest patch, but they aren't completely free.
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Hmm, you're right, they do seem to have some upkeep. It's pretty inexpensive, though, since that means they're worth about $1.
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April 12th, 2004, 12:14 PM
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General
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Re: Scout Bloodhunting Nerf - New Numbers?
IIRC the new numbers are:
10 + (40 x blood) %
Numbers found are as before I believe.
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