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May 17th, 2001, 08:04 AM
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Private
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Join Date: May 2001
Posts: 7
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Re: Exploding Stars
I knew this star was unstable when I started. I guess I never thought it would actually explode until I got the message.
It sucks that the game only gives me one year to deal with the problem. I had never even heard of ringworlds until I posted the message. I'm pretty high on the tech tree so maybe I can construct them.
I like playing the game set on catostrophic, but stars exploding with little warning is a bit absurd. In this system, which was my first system, I have all the planets fully developed. It sucks to have little time to react to this development.
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May 17th, 2001, 08:04 PM
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Brigadier General
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Join Date: Jan 2001
Location: Ohio, USA
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Re: Exploding Stars
if you don't want these things to happen, then set your events to none or low. I once had 2 good systems, when the one system blew up it took the other with it, talk about a set back. But I for one like it as it makes the game interesting. They also happen to the computer opponets as well as to the human players.
just some ideas Mac
__________________
just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
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May 17th, 2001, 09:30 PM
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Captain
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Join Date: Jan 2001
Location: Dallas, Texas
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Re: Exploding Stars
If stars exploding in one year upsets you then you may not want to use my events file add-on, As I have added an event were the star explodes without any warning. If you like suprises, good and bad then My events file will add to your game.
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May 17th, 2001, 09:43 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
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Re: Exploding Stars
That event sounds cool. You wouldn't know if someone with a cloaked planet destroyer did it or if it was a natural event. Blame it on the Phong!
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May 17th, 2001, 09:55 PM
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Captain
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Join Date: Jan 2001
Location: Dallas, Texas
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Re: Exploding Stars
Well if you like that then you should get the event file from the Mod section, it is in the eyecandy zip.
With 20 new events and more on the way, There should be a surpise of some type in every game.
(man, I sound like a crackerJack ad: A suprise in every box)
[This message has been edited by Dracus (edited 17 May 2001).]
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May 17th, 2001, 10:52 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Exploding Stars
Core instability events with longer warning times would be neat to add, as long as you're careful not to make the event as a whole become commonplace.
PvK
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May 18th, 2001, 12:35 AM
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Captain
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Join Date: Jan 2001
Location: Dallas, Texas
Posts: 817
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Re: Exploding Stars
About how much longer time would you like?
Note:
(As once an event is active, no other random event can occur until the current event is complete.)
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