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May 19th, 2001, 12:39 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Exploding Stars
quote: Originally posted by Dracus:
About how much longer time would you like?
Note:
(As once an event is active, no other random event can occur until the current event is complete.)
Oh really? What is the scope of that limit (per planet, per sector, per system, per player, per entire game?), and are you sure?
PvK
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May 19th, 2001, 04:54 AM
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Captain
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Join Date: Jan 2001
Location: Dallas, Texas
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Re: Exploding Stars
Yes I am sure, I have spent several weeks working with the events and changing the numbers in the setting file to an idea on how they work.
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May 22nd, 2001, 12:15 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Thanked 33 Times in 31 Posts
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Re: Exploding Stars
quote: Originally posted by Dracus:
Yes I am sure, I have spent several weeks working with the events and changing the numbers in the setting file to an idea on how they work.
What is the scope of that limit (per planet, per sector, per system, per player, per entire game?)?
PvK
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May 22nd, 2001, 01:03 AM
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Corporal
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Join Date: Dec 2000
Location: Procyon III
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Re: Exploding Stars
Dracus: could you post or e-mail me that events data file, my e-mail address is se4dravis@juno.com.
__________________
Grand Admiral Dravis
------------------
We are all bound by our experiences. They are the limits of our consciousness.
But in the end the human soul will ever reach for the truth...
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May 22nd, 2001, 04:24 PM
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Captain
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Join Date: Jan 2001
Location: Dallas, Texas
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Re: Exploding Stars
Dravis--
The new events file will be completed and posted on wensday(I will e-mail it to you then.). You can get the older ver. from the data forum, it is in the eyecandy folder.
PvK,---If you cange the occurance from 5, 10,25
to 99 for all, then a 20 system game with only 2 races, 90% of the games, you will still only get an event every 10 turns. A turn based event that takes a number of turns to complete while running (in alll my test cases) will not allow any other random event to occur anywere else(I increased an event to take 20 turns). to see all occurances of random events, you would have to occupy all systems and control every player.
If you want, I can detail all the tests I ran.
[This message has been edited by Dracus (edited 22 May 2001).]
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