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April 10th, 2004, 04:18 AM
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Sergeant
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Join Date: Feb 2004
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Re: Ermor themes, too strong?
The only thing I hate about 'em, personally (and I am not experienced enough to really comment on balance with much authority) is that they get massive free design points by taking negative scales that don't affect them and then make unusually strong pretenders with it.
I mean, the other things are annoying, too, about not getting much from their territories but the pop being dead is kind of innate flavor of the nation. Of course, I think it would have been nice if ignoring certain aspects of the game (morale, supply, population, upkeep, etc.) had been spread out among more nations (like a nation where all their troops are constructs and don't need supply, an R'lyeh theme where every baseline troop had the lobo advantage, etc.), I would hate to take away too much from one of the more original nations, if that makes any sense.
- Kel
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April 10th, 2004, 04:43 AM
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Sergeant
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Re: Ermor themes, too strong?
Quote:
Originally posted by Nagot Gick Fel:
quote: Originally posted by Yossar:
The biggest problem with Ermor is that nobody wants to attack them because:
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That's a theory. In practice, Ermor is by far the nation that gets attacked the earlier. So there must be something wrong in your reasoning Well, nobody ever wants to attack them. It's just something that someone's gotta do that gets harder and more unappealing the longer you wait.
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April 10th, 2004, 05:09 AM
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First Lieutenant
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Join Date: Mar 2004
Location: CA
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Re: Ermor themes, too strong?
Quote:
Originally posted by Yossar:
quote: Originally posted by Nagot Gick Fel:
quote: Originally posted by Yossar:
The biggest problem with Ermor is that nobody wants to attack them because:
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That's a theory. In practice, Ermor is by far the nation that gets attacked the earlier. So there must be something wrong in your reasoning Well, nobody ever wants to attack them. It's just something that someone's gotta do that gets harder and more unappealing the longer you wait. Agreed. Although Ermor are still very powerfull, especially in the hands of expereinced Ermor player (like Norfleet for example, who likes to combine it with massive clam-hoarding tactic. )
What I dislike about them is not the fact that they are unbeatable (something that they clearly are not), but the fact that when you have Ermor in game more often than not all of his neigbors have to go after them, so the game deteriorate to "every nation vs Ermor" style until Ermor is dealed with, instead of offering 17x16=272 dfferent combinations of other nations figthing each other. For me it gets old very fast.
[ April 10, 2004, 04:27: Message edited by: Stormbinder ]
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April 10th, 2004, 06:38 AM
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Captain
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Join Date: Mar 2004
Location: Italy
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Re: Ermor themes, too strong?
So on if the real problem is an SC Pretender modify scales for Ermor ... so that Ermor won't gain any points from bad scales ...
Ermor shall have at least the same points of a commond pretender for making his own.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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April 10th, 2004, 06:49 AM
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Major General
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Join Date: Jan 2004
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Re: Ermor themes, too strong?
Quote:
Originally posted by Cohen:
So on if the real problem is an SC Pretender modify scales for Ermor ... so that Ermor won't gain any points from bad scales ...
Ermor shall have at least the same points of a commond pretender for making his own.
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If Ermor was the only nation that couldn't gain points from bad scales, then every other nation which DOES gain points from bad scales would build a better pretender than Ermor, as well as having better troops that lack the vulnerabilities of Ermor's troops.
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April 10th, 2004, 06:54 AM
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Corporal
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Join Date: Mar 2004
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Re: Ermor themes, too strong?
Quote:
So on if the real problem is an SC Pretender modify scales for Ermor ... so that Ermor won't gain any points from bad scales ...
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Personally, I think it's pretty well balanced as is. The only real reason to gang up on Ermor is to keep him in check. If not, all his provinces, which should eventually be your provinces, will be devoid of people. Nerfing the nations Pretenders wouldn't help, since the population would still die off.
__________________
My plans are always practical! It's the laws of physics that get in the way of my success!
I found out what zombies are weak against.
Oh?
Point blank annihilation.
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April 10th, 2004, 08:36 AM
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Sergeant
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Join Date: Oct 2003
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Re: Ermor themes, too strong?
Quote:
Originally posted by Cohen:
Don't forget the Pretender with 800-900 magic points.
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Speaking of magic, Ermor gets mages with narrow magic (3D + 1R) and they can't recruit their mages as quickly as other nations can.
This gives Ermor slow research compared to most other nations and low gold income means Ermor has trouble hiring independant sages to help out.
Ermor needs a magically powerful pretender to compensate for the fact that they can't put as many mages in the field as other nations.
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