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  #1  
Old April 12th, 2004, 03:42 PM
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Default Re: The strenghts of Marignon

Marignon has decent mages. In SP I tried a very successful summoning / forging strategy. A beefed up palladin is a force to be reckoned with. The inquisitors are a major asset, but to use them efficiently, you have to understand that dominion is the alpha and omega of dominions 2. They are not just priests with fire magic, they are the means to destroy any dominion based strategy of the opponent.A high inquisitor turned prophet is holy 5, and has access to smite, another very usefull spell (not to mention that you have a regular unit that can constantly cast fanatacism - marignon is very hard to rout) I haven't tried a flaggelant strategy yet, so far I use them fast flankers (which also helps them to keep out of the way of your xbows).
A baphomet pretender worked well for me in the past. He's immobile but very cheap. Fire9 and astral9 is a good choice, and give access to all kinds of nasty spell combos.
One other thing to mention is, that marignon is mayvbe the only nation that has a chance of defeating ermor one on one (SP, haven't crossed swords with marignon against ermor in mp yet).
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Old April 12th, 2004, 06:48 PM

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Default Re: The strenghts of Marignon

A lot of the things mentioned are great ideas, but someone said that Blessed knights are not good early game strategy, but I have found that just 5 of them backed by 30-40 crossbows and I wipe most independents up to scale 6.

Plus the Witch Hunter is a good combat mage and only 110. Cast ethereal and 2 Fire can really deal damage. Best thing about Marigon is there are many ways to play it.
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Old April 12th, 2004, 08:16 PM
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Default Re: The strenghts of Marignon

yah, that can be done, but your knights will take heavy friendly fire damage unless the bleesing you took is very high air (8 - 10)

[ April 12, 2004, 19:16: Message edited by: archaeolept ]
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Old April 12th, 2004, 08:43 PM
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Default Re: The strenghts of Marignon

Quote:
Originally posted by archaeolept:
yah, that can be done, but your knights will take heavy friendly fire damage unless the bleesing you took is very high air (8 - 10)
then don't use'em. 5 Knights, a witchhunter and a few heavy inf. are usually enough for indy 5-6 (except indie-provinces with knights and other exceptional indies with mages like f.e. amazons)

edit: and if you have an astral 9, fire 9 pretender your astral bless effect will negate quite a bit of friendly fire (though I'd rather have it for when it counts)

[ April 12, 2004, 19:47: Message edited by: Tricon ]
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Old April 12th, 2004, 08:59 PM
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Default Re: The strenghts of Marignon

Everyone is covering the good stuff. I would just like to add that Marignon Assassins can do alot to soften up many of the independent provinces (avoid the ones with knights).

Give them the Dragon Helm and they do even better. And if you are going with some god that grants extra blessings then consider giving your assassin that shroud which automatically gives blessing to non-sacred commanders.
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Old April 12th, 2004, 09:07 PM

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Default Re: The strenghts of Marignon

Quote:
Originally posted by wolfkinsov:
A lot of the things mentioned are great ideas, but someone said that Blessed knights are not good early game strategy, but I have found that just 5 of them backed by 30-40 crossbows and I wipe most independents up to scale 6.

Plus the Witch Hunter is a good combat mage and only 110. Cast ethereal and 2 Fire can really deal damage. Best thing about Marigon is there are many ways to play it.
WH cost 150. Still a good mage for body etheral and astral fire (with some help)
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Old April 12th, 2004, 10:25 PM
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Default Re: The strenghts of Marignon

Quote:
Originally posted by Gandalf Parker:
Everyone is covering the good stuff. I would just like to add that Marignon Assassins can do alot to soften up many of the independent provinces (avoid the ones with knights).

Give them the Dragon Helm and they do even better. And if you are going with some god that grants extra blessings then consider giving your assassin that shroud which automatically gives blessing to non-sacred commanders.
Excellent point, the assassins are another veeery useful weapon in the arsenal of marignon.
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