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May 4th, 2004, 03:12 AM
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Corporal
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Re: Primal Forest
Hate to revive a dead topic like this, but are these special armies hard-coded in somewhere? I ask, because in a recent SP game, I ran into two seperate Lord of Fertility/Great Mother armies, both being made up of the same troops, with both LoF's having the same magical gear (Summer Sword, Vine Shield, Ivy Crown). So, if I run into this group, will it always be this way? Is it the same for the other special armies, like that special Sorceress (can't think of her name; has a nifty robe available)? Might there be a way to change these armies?
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I found out what zombies are weak against.
Oh?
Point blank annihilation.
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May 4th, 2004, 03:33 AM
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Shrapnel Fanatic
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Re: Primal Forest
Reviving "dead" topics is actually the preferred method. It helps keep us from having to rehash territory already covered.
Yes units are hard-coded into the game. And yes they can be changed. You can use map commands to add them to places and change their equip, bodyguards, troops. But if the units show up normally they would have their hard coded info.
Or you can use MOD commands to make many more changes. And those changes could affect any that the game generated also.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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May 4th, 2004, 04:05 AM
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Corporal
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Re: Primal Forest
Guess I kinda asked that wrong. Meant is there a way to change the whole army, not just bits of it. I know about modding/mapping commands, and I realize I can tell it "put unit A in province B," but that would get very bothersome if I had to do that for every unit in the group. I'm assuming that these special Groups are always the same, since the commanders were the same in both Groups (the Great Mother's even had the same name, Inanna; unsure about the LoF's names). So, is there a way to change the composition of these special Groups, so that when they randomly appear on a map, they'll be stronger/weaker, give better/worse items, etc. And along those same lines, is there a way to force the group into a province through the map commands, without having to do it individually? I still haven't seen Bogus & Co. or Solaris. Would love to see what they're like.
__________________
My plans are always practical! It's the laws of physics that get in the way of my success!
I found out what zombies are weak against.
Oh?
Point blank annihilation.
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May 4th, 2004, 08:18 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Primal Forest
To see Bogus, try playing with negative Luck. They are not an independent army that starts somewhere in the map, but an army that an event generates and that kills any army located in that province. AIs generally waste loads of troops while trying to conquer that "independant" province, so you generally find Bogus from HoF list shortly after he has come forth.
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May 4th, 2004, 08:58 PM
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General
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Re: Primal Forest
Quote:
Originally posted by mivayan:
There are a few sets of special independant armies that might occupy a province in stead of the normal ones. ........
Most of these have some unique item that is otherwise only accessible by wishing. They can be a fun challenge to beat.
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Unless scripted into a game... I've never seen an independent dragon. It would be great having more unique monsters like this show up in the independent provinces or maybe more events where unique monsters attack provinces.
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May 6th, 2004, 03:27 AM
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National Security Advisor
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Join Date: Dec 1999
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Re: Primal Forest
I've seen an independent dragon...
PvK
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May 6th, 2004, 04:53 AM
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Sergeant
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Join Date: May 2004
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Re: Primal Forest
There's a map with an independent dragon in it.
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